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 Post Posted: Sat Jun 11, 2016 6:50 am 
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I'm not actually sure about what Sir Ulath is saying about axes, but he's supposed to be a bit of an expert with them, so he's saying what I think is right.

On to another question! So, there's this chat program called Discord (usable on smartphone or in a browser), and the Leyline group has a chatroom on it; as Kajin and I are both in that group, we occasionally discuss this game over PM there as well. Therefore, I'm thinking, it might be good to open it out to everyone - should I create a Long Way From Home Discord chatroom? Aye or nay?

Current character sheets!

Felix wrote:
Skills:
Engineering +5
Contacting, Gambling +4
Science, Rapport, Leadership +3
Alertness, Empathy, Endurance, Guns +2
Might, Athletics, Resolve, Weapons, Survival +1

Stunts:
Personal Gadget (Targeting Visor for Bonus to Guns)(Engineering) (+4 Guns, Night Vision)
Universal Gadget (Engineering)
Gambling Man (Gambling)
Ladies Man (Rapport)
Blather (Rapport)

Pride Comes Before the Fall
Entrepreneurial Streak
Laser Focus
I'm gonna Science the Science outta that
Gambler's Luck/Fortune Roulette

High Concept:
Colonial Environmental Manager
Felix is a civilian engineer with expertise in the fields of environmental management and mechanical engineering. He specializes in heat management. Keeping cool the areas that need to be cool and keeping warm the areas that need to be warm. That's a tough job in space with a great many cryogenically frozen passengers, and it'll be even tougher when they make planetfall and need to start building habitats that have to withstand local conditions.

Trouble:
Rambunctious Knave
A joyful and rowdy man, Felix is not above certain kinds of shady enterprise. Whether it be trading in various contraband or setting up an illicit gambling stall, Felix doesn't mind dipping his hand into things that might get him into trouble. With a laugh and a smile he dives headlong into things that could cause him quite a bit of grief if he gets caught. Sometimes to help a friend. Sometimes to make a buck. Sometimes just for the sheer fun of it.

Aspect:
Pride Comes Before the Fall
Nothing angers Felix more than someone with an undeserved chip on their shoulder. Someone with a position of power, real or imagined, and they're using it to look down on those who have less power? Someone who abuses their power just to make other people miserable or gloat over them? Felix greatly relishes watching such people fall and it won't take much convincing to get him in on a trick that'll make a smug jackass look the fool.

Aspect:
Entrepreneurial Streak
One of Felix's passing hobbies is the study of economics and the value of goods. He comes from a family of business owners and stockbrokers, and a lot of their predilections rubbed off on him. Pretty useless for a colonist, but that doesn't mean that Felix doesn't exercise his skills in his off time. If you need it and are willing to pay or barter for it, he might know a guy that can get it for you. For a finder's fee, of course. Cigarettes, extra dessert rations, posters for your room, he's the guy to go to.

Aspect:
Laser Focus
Felix is someone that can focus. Once we puts his mind behind something he can see it through to the end with nothing more than his raw determination and ability to zero in on his objectives with a focus that's laser-like in its precision. Unfortunately, this means he's also prone to tunnel vision. Once he starts to focus on something it can blind him to other things that need doing. If someone earns his ire in combat he might focus on them exclusively, ignoring more opportune targets or leaving him open to attacks from other opponents he's not paying attention to.

I'm gonna Science the Science outta that
Felix is a rather inquisitive sort. A fair hand at building contraptions and applying scientific theory, Felix has a sharp intellect. When he sees something that puzzles him, he'll want to sink his teeth into it. Tear it apart and figure out what makes it tick. What makes it function. He just can't help himself. This can backfire if he gets distracted by his tinkering when he has more pressing things to do, or if he takes apart something he shouldn't have and can't figure out how to put it back together. The potential to learn something fascinating can also be used to tempt him into doing things he might not otherwise do.

Guest Star Adventure w/ Nathan Snow (balthazar):
Fortune Roulette
Everyone else in the world is pretty average, all things considered. Their days are average, their lives are average, and the events that play in between start and finish are most decidedly average. Felix's life is average, too. Though maybe it's better to say that it rounds out to about average. The course of his life is punctuated with many highs and many lows. A great many tales of vast fortune, lucky breaks, and splendid recoveries can often be found to begin or end with a disastrous turn of events.
(This is a guest story with Nathan Snow. I've not written it up yet but the overall theme is of luck in dealing with The Order. Bad luck that cause things to spiral out of control and good luck that ties everything neatly by the story's end. I'll add it here once I've written it)


Nathan wrote:
L33t Skillz:
+5:Guns.
+4:Survival,Alertness.
+3:Athletics,Resolve,Weapons.
+2:Endurance,Fists,Stealth,Engineering.
+1:Mysteries,Sleight-of-Hand,Burglary,Might,Academics; Ancient Cultures.

-----------------------------------------------------------------------

Stunts:

-Danger Sense.
-One Shot Left.
-Death Defyance.
-Wilderness Medic.-->(Same as Herbal Remedies, but uses Survival instead of Mysteries.)
-Tracker.

--------------------------------------------------------

Aspects:

-Been There, Done That.
-If I Can Survive Anywhere, I Can Survive Here.
-I'm Sorry, That's Classified.
-The Strong Defend The Weak.
-I Don't Need No Steenking Infrastructure.
-You Can Run, But You Can't Hide.
-It Only Takes One Perfect Shot.
-There's What You're Supposed To Do, And Then There's What's Right.

Name: Nathan Snow.

First Phase: Nathan (Nate for short), was born to a life of adventure. His parents were a pair of fairly well known international photographers and reporters who worked for National Geographic. Always on the move, they brought Nate along with them wherever they went, where he learned from some of the best survivalists, hunters, and masters of primitive skills in the world first hand, in their natural environment.

Aspects:
-Been There, Done That.
-If I Can Survive Anywhere, I Can Survive Here.

Second Phase: Traveling with his parents, Nate visited some sketchy places, including the odd war zone (only when he was older), and seeing what one person could do to another inspired him to join the military to try and protect others. Within five years he was part of a multinational group of special-forces that didn't officially exist, going where others wouldn't, and doing what others couldn't, all in the name of peace and stability. Returning from an operation, he learned that his parents had been killed just a few scant kilometers from where he had been. The helicopter had passed right over the firefight where they had died on the way back, and his superiors had said nothing when he was in a position to help those he cared about most. Stricken with grief and blaming his superiors, he resigned on the spot.

Aspects:
-I'm Sorry, That's Classified.
-The Strong Defend The Weak.

Third Phase: Unemployed and without purpose, Nate fell back on his drifting ways, relying on his extensive survival skills to keep food in his belly and the elements at bay. That is, until he got an email from an old friend from his unit, Alex. In short, Alex had stumbled on something big, and was in trouble, possibly dead, and in hiding if not. Someone had decided to try and establish a new world order, which was nothing new in and of itself, but this time they were awfully close to succeeding. At the core of it was a group that had Imaginatively decided to call itself The Order. Drawing inspiration from all sorts of secret societies real or fictional throughout history, they steeped themselves in the arcane and the occult. It would have been hilarious if it weren't for all the powerful names on the member list. With that list of names and a purpose once more, Nate set out. Evidence was found, and people in positions of power free from the Order's grasp made aware of it. Sanctums were raided, Secret meetings broken up, and occasionally people were dealt with in a very professional and permanent manner. At the end of it all, the Order was no more, and Nate was once again without purpose. Having traveled all the world over, he decided that it was time for a change, time to seek a new horizon. And so, leaving letters to people he could trust to guard against the return of The Order, Nate signed up for the Colony Ship Project, and left to drift among the stars.

Aspects:
-I Don't Need No Steenking Infrastructure.
-You Can Run, But You Can't Hide.


Guest Starring!

Arkady Sergeyovich Fedorenko: While "not" visiting the Ukraine to do something that never happened, Nate found himself witness to a rather messy ambush that looked like it might turn south for the good guys. Being a decent sort, Nate decided to do what he could to help out, but knew he could only get off one shot without getting in trouble with his superiors, by blaming it on an accidental discharge. Taking his time, He lined up his shot on the heavy machine-gunner who had somehow gotten into a partially collapsed building and was the cause of most of the trouble. Took his time to line up one perfect shot. Boom. The gunshot came as a surprise, as it should, and the round seemed to almost leisurely wander away, taking it's time, just as Nate had, before finding itself unerringly at it's mark. Before Control could ask anything, Nate was already on the radio. "Sorry, everything's alright. Just had to muffle a sneeze, and the hair-trigger on my rifle went off."
....
"Understood, proceed with Mission. Control out."

Aspects:
-It Only Takes One Perfect Shot.
-There's What You're Supposed To Do, And Then There's What's Right.


Arkady wrote:
Engineering 5
Empathy 4, Mysteries 4
Leadership 3, Resolve 3, Academics 3
Guns 2, Art 2, Science 2, Investigation 2
Drive 1, Survival 1, Gambling 1, Endurance 1, Alertness 1

Stunts:
Psychic
Artificer
Cold Read
Heart's Secret
Walking Library

The son of a pair of machinists from Rostov na Don, Arkady received a technical education and went to work at the repair shops of the regional electrical train system. Showing considerable talent at machining, he was taken under the wing of an aging tool and die maker supplementing his pension by working part time off the books, and taught the proper way to fabricate and assemble the various mechanical and electrical parts needed for the work. This quickly led to lucrative work off the books of his own, making tools and parts for various shops and helping out at small repair businesses. It also led to a strong contempt for the post-soviet era off the shelf components available in Rostov and a lot of the folks who used them; leaving him with a marked tendency to simply do everything from soup to nuts himself.
Aspect: If you want something done, do it yourself.

After a few years of this, he got swept up into the Civil War between the Ukrainians and the Moscow backed Russians. He fought for Ukraine for a bit over a year, and became moderately good at the niceties of killing the other chaps before they killed you; but after a rather messy ambush (which he was on the right side of) the whole thing became too much for him. He was sidelined for a few weeks with shell shock, and came out of it with a strong distaste for killing which got him put in a medic post for the remainder of the fighting. He overcame his reluctance only once, destroying a Russian armored personnel carrier with an RPG to protect a wounded civilian.

Aspect: Defensive pacifist.

While serving as a medic he found himself becoming more pious; finding considerable comfort in his mother's Ukrainian Catholicism when things got messy. Once the fighting died down he left the service, married his pre-war girlfriend, and took considerable comfort in the Church as he got back to work and tried to put his experiences behind him.
Almost a year later, chatting with a couple of other veterans about their problems, he decided that he should help others find this comfort. So with his wife's blessing he entered the seminary, and after several years of making good the shortcomings of his formal education and mastering his new calling (all while working part time off the books for the needed funds) he was duly ordained a priest. He was assigned to a parish near his native Rostov, and moved there with his wife.
Two years later, a well regarded parish priest, Arkady noticed an article in the paper about how many Ukrainians were going to be on the new starship. He and his wife Irina (not yet blessed with children) decided that the twin appeals of ensuring that the holy sacraments were available to those colonists, and of having a family someplace with a better future than Rostov, outweighed the risks involved. Arkady sent a request up through the hierarchy to be assigned to that post; and slightly to his surprise was informed a month later that he should consider himself so assigned and report to Kiev as soon as practical for further training.

Aspects: Married, Priest


Various NPCs, partial wrote:
Sir Bevier:

Resolve: +5
Weapons +3
Alertness: +0

Stunts:

Aspects:



Sir Ulath:

Stunts:
Dirty Fighter: (+3 instead of +2 when tagging an opponent's aspect)


Might: +5
Weapons, Endurance: +4
Resolve: +3
Alertness: +2

Aspects:

"Piper":

Skills: Resolve +4

Stunts:

Aspects:

Dr. Vanderbilt:

Medicine: +3

Stunts:

Aspects:

David Ember, Captain's P.A.:

Leadership +3
Rapport +0

Stunts:

Aspects:
(Temporary) Nervous Breakdown


Dr. Vanderbilt's "Medicine" skill is Science, with the restriction that it can only be used for medical checks (so she can't, say, identify an unknown chemical compound with it).

Other Aspects wrote:

Terrain near the ship:

Forest Area, Swamp Area, Well Mapped


Last edited by CCC on Sat Jul 30, 2016 5:17 pm, edited 4 times in total.
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 Post Posted: Sat Jun 11, 2016 1:04 pm 
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I'd say it's a good idea.

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 Post Posted: Sat Jun 11, 2016 3:46 pm 
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Okay, then... I've made it, this link should give you access to the channel.

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 Post Posted: Sat Jun 11, 2016 5:59 pm 
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Location: Currently on expedition.
Nate may or may not have bribed several people to smuggle some stuff aboard.

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 Post Posted: Sun Jun 12, 2016 2:16 am 
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He shouldn't have needed to resort to bribery. You had a fairly relaxed weight limit on your personal lockers.

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 Post Posted: Sun Jun 12, 2016 2:56 am 
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Felix will send Thomas to get the Knights to help with the plumbing if no one else has a use for them at the moment. If nothing else they can hold tools and flashlights.

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 Post Posted: Sun Jun 12, 2016 6:45 pm 
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As a note; those with suitably high Knowledge skills (Academics and Science, mostly, though some other skills can be used as well) are allowed to simply [url=file:///home/casey/Long%20Way%20From%20Home/SotC%20SRD.html#assessment-and-declaration]declare[/url] some small detail about a scene. I get a veto; but if you decide you really need (say) an iron deposit, you can simply declare that the local geology shows there must be one nearby - you'd have to roll against a difficulty that depends on factors like how interesting the declaration is, and if you make the roll, then the iron deposit is exactly where you predicted it would be.

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 Post Posted: Sun Jun 12, 2016 6:53 pm 
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I'd propose that Nathan's Survival skill be substituted for Science, since it'd give him a better chance to get the lay of the land. If nothing else it'd help him map out interesting locations and features that those with science skill could look over later as possible areas to go back to for resources.

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 Post Posted: Mon Jun 13, 2016 3:39 am 
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I'm going to stick with mineral deposits being Science, but mapping is definitely Survival. I'll add a suitable addendum.

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 Post Posted: Mon Jun 13, 2016 4:59 am 
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I'm cool with that. A good map can prove invaluable.

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 Post Posted: Wed Jun 15, 2016 10:28 pm 
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I think the trees are too big to cut down easily. A steam generator was one of the first things I considered when we woke up, but CCC said the forest is ancient and the trees are too massive to cut down and use easily.

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 Post Posted: Wed Jun 15, 2016 11:50 pm 
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Arkady hasn't seen the woods yet. That said, ancient forests have a fair supply of broken branches, the occasional fallen giant, fast growing trees and saplings filling in where the giant fell, dead bracken and shrubs, and such like. Unless someone cleans it out regularly (or there are regular fires) then there's plenty of fuel around without cutting down the giants. At least, plenty for the rather small scale the initial demand will place; a methanol burning fuel cell would be rather more efficient than a steam engine.

Besides, the ship landed in that forest. There have to be a few broken trees lying around somewhere in the immediate vicinity.

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 Post Posted: Thu Jun 16, 2016 12:06 am 
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I guess it couldn't hurt to have it as a backup just to keep the lights in hydroponics up and running. Still, though, if nothing distracts us one of the next things I'm planning on doing is exploiting that map to find whatever resources might be in the surrounding area. Coal and natural gas, especially.

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 Post Posted: Mon Jun 20, 2016 9:13 pm 
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Unsure, but I think everyone awake is outside taking lunch with us right now.

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 Post Posted: Mon Jun 20, 2016 9:39 pm 
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Of course they are. The Baron doesn't know that.

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