And that closes recruiting! There are some key differences between Godstorm and classic Risk.
Faith TokensFaith is measured in tokens which you may use to gain miracles and summon gods. You start with three tokens and gain more with each turn.
Miracle CardsMiracles are cards played for bonuses to yourself or detriment to your enemies. Miracles come in four types, correlating to the gods: Sky, War, Death and Magic. You obtain miracles in one of two ways: 1. Have the card's god in play and sacrifice two faith tokens. 2. Have the card's god in play and perform the labor on the card. Labors are type-specific.
Sky: Defeat one or more gods on your turn.
War: Conquer three or more territories on your turn.
Death: Control a crypt at the end of your turn.
Magic: Roll at least three of the same number.
GodsGods are your friends. Unless they're your enemies. They grant bonuses to your armies. You may summon a god by sacrificing three faith tokens and placing him on any territory where you have at least one army. A godswar is when an army with a god attacks another army with a god. One god must go before any armies fall. Three dice will be rolled for each god. I add up the number on the dice and then add the number of armies the god has on his current position. Gods come in four flavors: Sky, War, Death and Magic. Each type has it's own bonus.
Sky: When the god of the sky is in a godswar, roll an additional dice.
War: When the god of war attacks, you win ties.
Death: When the god of death attacks, opposing armies do not go to the Underworld.
Magic: When the god of magic attacks or defends, reroll all ones.
Your gods have names. Feel free to nickname them or change their names altogether.
Babylonians (FreakyBoy)
Marduk, god of the sky
Gilgamesh, god of war
Druaga, god of death
Ishtar, goddess of magicCelts (Grillick)
Lugh, god of the sky
Nuada, god of war
Arawn, god of death
Brigid, goddess of magicEgyptians (weatherwax)
Ra, god of the sky
Set, god of war
Osiris, god of death
Isis, goddess of magicGreeks (Kajin)
Zeus, god of the sky
Ares, god of war
Hades, god of death
Hekate, goddess of magicNorsemen (Ross_Varn)
Odin, god of the sky
Thor, god of war
Loki, god of death
Freya, goddess of magicThe Underworld![Image](http://img819.imageshack.us/img819/9851/photoilh.jpg)
Usually when your armies die, they go to the heaven of your civ. Once there, they may embark from heaven to an unoccupied gate or a gate that is occupied by you. If it is unoccupied by an enemy, you may invade it. Gates are the doorway thingies. If you control an altar (the tables with the cups) in the Underworld, you gain one die to roll in a godswar. If you control a crypt, you may move one army to a territory with a temple. One army is moved for each crypt you control.
TemplesEach temple you control gives you one faith token and one army at the beginning of the next turn. The army must be placed in the territory where the temple is located. If a defending territory contains a temple, the defending player rerolls all ones. You may build a temple at the sacrifice of five faith tokens. The temple limit on the game is twelve and you may not build temples in the Underworld.
PlagueTerritories with plague reduce the armies there by half, rounding down. That means one army may control a plague land indefinitely. Four plague territories have been chosen at random to begin.
Hesperide (Atlantis)
Sicilia (Europa)
Cimmeria (Hyrkania)
Babylon (Asia Minor)
If a god enters a plagueland, they are banished.
A few courtesies:
Alliances, threats, coercion, whining, pleading, backstabbing, invocation of the divine wrath of your ancestors, and other verbal tirades are not only allowed but also encouraged.
How many faith tokens a player has is public knowledge.
The number and type of miracle cards a player has is public knowledge, though what they say is not.
If you have any questions about anything, feel free to ask.
Territory cards were dealt to determine starting territories. The Babylonians, Norsemen and Greeks control eight territories while the Celts and Egyptians control nine. This was determined by dice roll.
Babylonians (FreakyBoy
Rus
Caledonia
Ionia
Scythia
Apulia
Assyria
Atlas
LiguriaCelts (Grillick)
Gaul
Galicia
Thule
Sumer
Parthia
Graecia
Roma
Sicilia (PLAGUE)
CarthageEgyptians (weatherwax)
Cimmeria (PLAGUE)
Egypt
Iberia
Nubia
Corsica
Kush
Phoenicia
Thracia
VarangiaGreeks (Kajin)
Oricalcos
Sarmatia
Dalmatia
Poseidonis
Alemannia
Hibernia
Gaitulia
Hesperide (PLAGUE)Norsemen (Ross_Varn)
Dacia
Tritonis
Anatolia
Sheba
Minoa
Anglia
Babylon (PLAGUE)
CyrenaciaThe map so far:
![Image](http://img12.imageshack.us/img12/2265/photofay.jpg)
Terrible photo, but it gives you a general idea. Babylonians are blue, Celts are green, Egyptians are tannish yellow, Greeks are plum and Norsemen are orange. A clearer map is at the beginning of the instructions linked in the first post.
Babylonians, Greeks and Norsemen have seventeen armies to distribute amongst your territories. Celts and Egyptians have sixteen. You also get to place one temple and a God of War. Since there is a clear strategic bonus at placing your troops later over sooner, I left it to dice roll.
Placement Order:
Babylonians (FB)
Norse (RV)
Celts (Grill)
Egyptians (WW)
Greeks (Kajin)
Placement should be formatted as followed:
Country (Number of troops added to country, temple if applicable, god if applicable)
Finally, feel free to roleplay as you please. Roleplaying is player driven. The scenario is the gods are waging war to conquer Ancient Earth.