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Stan Cold
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Post Posted: Tue Apr 19, 2011 10:53 pm |
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balthazar wrote: but you don't need to spend points for a British accent. Just so you know, I will be running Sara as an NPC.
But it's extremely British! Like, Bakura British! As for Sara, think of a combination between Tinkerbell and Kortana, only with a bit more cursing.
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balthazar
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Post Posted: Tue Apr 19, 2011 11:54 pm |
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Stan Cold wrote: But it's extremely British! Like, Bakura British! Still, you don't have to spend points for that. Although I could see having a cockney accent as a complication. Quote: As for Sara, think of a combination between Tinkerbell and Kortana, only with a bit more cursing. Oh man, this is going to be fun...
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Skitzophrenik
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Post Posted: Wed Apr 20, 2011 12:07 am |
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Evil Game Minister of DOOM! |
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Joined: Tue Apr 16, 2002 12:00 am Posts: 16304
Website: http://www.facebook.com/Jos.Flanagan
AOL: FritzFrosch85
Location: Up on the hill, down by the river.
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So... it's like Army of Darkness... only Miskatonic University and the adjacent Marine base got pulled through (and not just a car) and Ash is an entire unit of Force Recon Marines...?
I could be down with that. One of my best buddies from high school is an instructor at Lejeune right now, crazy motherglorber. Gimme a day or two to suss something out, ok?
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balthazar
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Post Posted: Wed Apr 20, 2011 12:18 am |
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Will do.
In terms of actual military might involved, there was a full Marine Expeditionary Unit in the harbor that got pulled along, plus another MEU's worth of gear, vehicles, and personnel, plus some odds and ends just for giggles. Then there's the university, which specialized in high energy physics and sustainable resource development. (Hey, it's California.)
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Skitzophrenik
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Post Posted: Wed Apr 20, 2011 12:19 am |
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Evil Game Minister of DOOM! |
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Location: Up on the hill, down by the river.
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So more CalTech, less Miskatonic... gotcha. I feel like this game is gonna be 1632, ramped up to eleven plus fantasy elements. And I like it.
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Kajin
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Post Posted: Wed Apr 20, 2011 12:47 am |
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Gatekeeper of Niftiness |
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Joined: Sat Feb 09, 2008 12:16 am Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
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Does this seem right to you all? Quote: Kajin the Necromancer
Int: 7 Will: 8 Pre: 10 Tech: 5 Ref: 5 Dex: 5 Con: 7 Str: 4 Body: 7 Mov: 4
Skills: Melee 10 Hand to Hand 6 Evade 10 Concentration 5 Perception 5 Leadership 10 Persuasion 10 Conversation 7 Seduction 5 Paramedic 5 Gambling 5 Research 10 Spellcasting 10 (Necromancy) (Controlling) (Evocation) (Fireball) (Lightning Strike)
Talents: Handsome (lvl. 3) 9 Eidetic Memory 3 Animal Empathy 3 Intuition 3 Night Vision 3
Perks: Contacts (lvl. 7)*(2) 14
Complications: [75] Public Figure (Constantly 15) + (Severe 15) / (Major 2) = [15] *I'd imagine that my character is pretty well known in the world
Sense of Duty (Frequently 10) + (Extreme 20) / (Extreme 1) = [30] *As a good necromancer who derives power from life well lived, protecting humanity is in his best interest
Enemies (Capability 20) + (Extent 10) / (Marked for Death 1) = [30] *Considering what balthazar told me of the people I'm opposing, this seems about right
Last edited by Kajin on Thu Apr 21, 2011 2:55 am, edited 5 times in total.
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balthazar
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Post Posted: Wed Apr 20, 2011 1:04 am |
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Looks good Kajin. You might want to specialise your spellcasting skill a little bit to get some more bang for your buck, and maybe some kind of skill with a weapon. All good otherwise!
Skitz, I really recommend tracking down a copy of The Doomfarers of Coramonde. It's an awesome read, and a heck of a lot of fun. I think you'll like it.
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Skitzophrenik
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Post Posted: Wed Apr 20, 2011 1:05 am |
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I did just finish the Old Man's War books, I need something new.
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Kajin
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Post Posted: Wed Apr 20, 2011 1:22 am |
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How do I specialize? I'm not sure how to stat that.
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balthazar
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Post Posted: Wed Apr 20, 2011 2:17 am |
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Well, instead of simply dumping all available points into spellcasting, you take one, and add a specialization on the end, so:
Spellcasting 9
Becomes
Spellcasting 8 (Necromancy)
Then you spend another point to specialise further.
Spellcasting 7 (Necromancy)(Control Undead)
For basic spellcasting, you skill would be 7. For Necromancy your skill level would be 14. For controlling undead your skill would be 16. That's 7 points higher then if you were to just go for straight up spellcasting. Useful, yes?
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Kajin
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Post Posted: Wed Apr 20, 2011 2:29 am |
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Can I have multiple specializations?
Like say:
Spellcasting 12
Becomes
Spellcasting 7 (Necromancy) (Controlling Undead) (Evocation) (Fire) (Lightning)
Could it work like that?
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balthazar
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Post Posted: Wed Apr 20, 2011 2:48 am |
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That's exactly how it works, and yes you can.
Just to prevent confusion, Fire and Lightning are both sub specialties of Evocation, not one another. You could specialize further however, by specializing in a specific spell, Fireball for example.
Oh, and this is a big one: You Can Only Cast Spells Equal To Your Spellcasting Skill Level. So if Kajin had Spellcasting 7 he could cast up to 7th level cleric spells, such as: control weather, destruction, greater scrying, regenerate, and resurrection.
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Kajin
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Post Posted: Wed Apr 20, 2011 3:24 am |
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Would the ability to augment the undead count as a sub-specialty of Necromancy or a specific spell with multiple uses?
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balthazar
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Post Posted: Wed Apr 20, 2011 3:40 am |
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Joined: Wed Feb 25, 2009 10:57 pm Posts: 4102
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Sub-specialty of Necromancy.
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Kajin
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Post Posted: Wed Apr 20, 2011 3:42 am |
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What about raising and controlling?
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