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 Post subject: Re: New Game.
 Post Posted: Mon Apr 18, 2011 6:09 am 
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Nuts to it, I can doodle maps later. I'll open a Recruiting and OOC thread tomorrow if you guys still want to play, and haven't given up hope on me yet.

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 Post subject: Re: New Game.
 Post Posted: Mon Apr 18, 2011 6:18 am 
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This is a recruiting and OOC thread. Just go edit your first post to change the thread's title.

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 Post Posted: Mon Apr 18, 2011 9:20 pm 
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Are we going to have to make character sheets or is this strictly roleplay?

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 Post Posted: Tue Apr 19, 2011 3:33 am 
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You can make a character sheet if you want, but since I'm handling all the rolling, all you guys have to do is roleplay.

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 Post Posted: Tue Apr 19, 2011 5:40 am 
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That might make things easy I suppose. I'm in.

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 Post Posted: Tue Apr 19, 2011 9:21 am 
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So how do I play a zombie?

Also, more info on Graywatch for those wishing to play natives, please.

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 Post Posted: Tue Apr 19, 2011 7:06 pm 
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A note on Magic...

Magic is cast using mana, your mana score is found by adding together your int, will, and body scores, as these represent how efficiently you can cast, how much force of will you can put behind a spell, and how much physical stress you can take before passing out due to strain. You can add more mana to your pool by taking an appropriate talent at 3 skill points for ten mana per rank. Mana recharges at a rate of five points per hour. Spells cost mana according to their level, so a third level spell would cost three mana. 0 level spells are free.

As for what stat will be used for spell casting, it depends on what kind of spell casting you're casting, for example, evocating a fireball would be a based on ref, thaumaturgy would be int, trying to mind control something would be will, and a highly ritualised summoning would be tech.

The spellcasting skill can be used on it's own for run of the mill casting, but you gain a bonus for specialising. The more you specialize, the larger the bonus. You can take multiple specialties if you're willing to spend the skill points. Specialties are bought at the rate of one point per level of specialization, but for the specialty, all previous points count as double. For example: you have spellcasting 3 (evocation) (fire), spending 5 skill points to get there. If your trying to summon something, your skill would be 3. If your trying to evocate, your skill would be 6, if your trying to evocate a fireball, your skill would be 8. Three points higher then you actually put in. And you're going to need that high score, because while casting in the lab may be easy enough, casting in the middle of a great murthering battle with artillery exploding everywhere, guns firing all over the place, and a hoard of orcs charging at you screaming at the top of their lungs, is a whole different ball game.

FreakyBoy wrote:
So how do I play a zombie?


If you really want to play a zombie, then I'll send you a character sheet for a zombie. But I warn you, your stats are going to suck, you get no skills, talents or complications, and you're probably going to die very, very quickly.

I'll post more info on Graywatch in a couple of hours.

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 Post Posted: Tue Apr 19, 2011 7:58 pm 
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balthazar wrote:
If you really want to play a zombie, then I'll send you a character sheet for a zombie. But I warn you, your stats are going to suck, you get no skills, talents or complications, and you're probably going to die very, very quickly.

Pfft, now you're just being contrary. I could totally stat a zombie off your 60-point scale.

Lenore the Zombie:

Int 2
Will 10
Pre 2
Tech 2
Ref 6
Dex 6
Con -
Str 14
Bod 14
Move 4

Skills:
Evade 6
Hand to Hand 10
Melee Weapons 4
Climbing 6

Talents:
Beautiful 6
Double-Jointed
Eidetic Memory
High Pain Threshold
Longevity
Night Vision
Rapid Healing (this is the Necromancer's TLC bit; rapid healing healing is still less than normal healing would have been)
Simulate Death

Complications:
Oppressed (is literally property, as a zombie is just a husk) - 20 (Extreme Intensity) + 15 (Constant Frequency) x 1 (Extreme Importance) - 35
Mute (cannot make sounds) - 15 (Severe Intensity) + 15 (Constant Frequency) x .5 (Major Importance) - 15

Background:

While she lived, Lenore was one of the greatest beauties Graywatch ever knew. When she was killed, the Necromancer just couldn't let her go, even though all that was left was her husk. So Lenore the Zombie was raised to serve as a shock-troop in the defence forces of Graywatch, though she shall live nevermore.

I didn't add the 2 free skill ranks, based on the fact that Lenore is dead and no longer has the memories of growing up that would have granted those. I've also not spent 50 OPs (though I also have 50 points of Complications, so it probably evens out).


Last edited by FreakyBoy on Tue Apr 19, 2011 10:35 pm, edited 1 time in total.
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 Post Posted: Tue Apr 19, 2011 9:00 pm 
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Actually, that looks pretty good, but you get some extra points to spend, since zombies have no constitution score (they need to be healed by a magic user or stitched back together Frankenstein style) and they are automatically immune to all poisons and diseases what with being dead and all.

That said, Lenore the Zombie is not normal by zombie standards. Methinks the necromancer put more then a little TLC into raising her, along with some extra oomph.

As for where to put those spare points, for the undead, I'm willing to remove the stat cap of 10, since those are supposed to represent the maximum of mortal potential, and since Lenore is dead, those limits no longer apply. At that point though, she'd be a super-zombie, which could potentially reflect all that extra oomph and TLC.

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 Post Posted: Tue Apr 19, 2011 9:11 pm 
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I think my character would more easily look at Lenore as a favorite pet than a deceased lover, even though she may have previously been a lover of his.

Also, since Lenore would likely be following him around everywhere, my character has probably put a fair amount of effort into making her corpse more 'life-like'. Probably with some minor regenerative magic that somewhat resembles a humans normal biological healing in order to cut down on the amount of people noticing that she's a walking cadaver. She'd probably be allowed a constitution score because of this.

What do you think?

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 Post Posted: Tue Apr 19, 2011 9:43 pm 
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Major Tom

Int: 8
Will: 6
Pre: 8
Tech: 2
Ref: 5
Dex: 5
Con: 5
Str: 6
Bod: 6
Mov: 9

Skills: (not including freebie points)
Hand to Hand 5
Melee Weapons 5
Concealment 5
Tracking 5
Riding 5
Contortionist 15
Stealth 5
Interrogation 5
Leadership 15
Style 13
Singing 15

Talents:
Handsome 2
Companion (Sara)

Complications:
Airhead - 5 (Mild) + 15 (Constantly) / 2 (Major) = 10
Lecherous - 15 (Severe) + 15 (Constantly) X 1 (Severe) = 30

Young Tom Goldberry is a merry fellow,
Quick with a blade and a song to bellow,
None has ever caught him yet, for Tom, he is the master,
His songs are stronger and his feet are faster,
From a young age he learned the wage of warcraft,
But he preferred singing, so he gave his lessons the shaft,
From tavern to tavern, he was held with regard,
Truly there could be no greater bard!
But with all the women swooning and acting quite flirty,
Tom developed a habit, let us say, quite dirty,
Whether they adored him or didn't do such,
It didn't matter at all, Tom liked to touch,
Being run out of towns was a cycle without end,
Tom found himself an unusual friend,
Someone played a joke that wasn't too funny,
They trapped a fairy in a jar, which was filled with honey,
Opening the jar, Tom set pretty Sara free,
Now wherever Tom is, there Sara will be,
When beauty walks by, Sara emerges,
Trying to talk Tom out of his peculiarly strong urges,
So when the Big Bad arrived, where was Tom during the slaughter?
He was hiding in the garden, groping the king's daughter!
"The man is a fool!" the jury said, "That's a safe wager!
What is his sentence? Let's promote him to Major!"
So now Tom, with Sara, are on the battle ranges,
They're off to war, and friends, war never changes!

The bare bones: Tom, a half-elf bard, along with his small companion, Sara, is providing military leadership to the Necromancer's army. He will verbally abuse the new marines for being not undead and not Tom. He will also put his life on the line to touch a pretty lady.


Last edited by Stan Cold on Wed Apr 20, 2011 3:25 pm, edited 1 time in total.
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 Post Posted: Tue Apr 19, 2011 9:52 pm 
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I sent that poem straight to awesome comments.

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 Post Posted: Tue Apr 19, 2011 10:16 pm 
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Thank ya kindly, sir.

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 Post Posted: Tue Apr 19, 2011 10:35 pm 
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Okay, I edited Lenore above.

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 Post Posted: Tue Apr 19, 2011 10:48 pm 
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Kajin wrote:
I think my character would more easily look at Lenore as a favorite pet than a deceased lover, even though she may have previously been a lover of his.

Also, since Lenore would likely be following him around everywhere, my character has probably put a fair amount of effort into making her corpse more 'life-like'. Probably with some minor regenerative magic that somewhat resembles a humans normal biological healing in order to cut down on the amount of people noticing that she's a walking cadaver. She'd probably be allowed a constitution score because of this.

What do you think?


Makes sense. I'll allow it. But she's still going to need stitching up for anything worse then a scratch, and missing limbs/lower torsoes etc. will have to be re-attached and so on. If the limb/torso piece is out and out gone, a suitable replacement will have to be found.

Stan.

Awesome poem, and an excellent character, but you don't need to spend points for a British accent. Just so you know, I will be running Sara as an NPC.

FreakyBoy wrote:
Okay, I edited Lenore above.


Very Cool. With rapid healing and someone good with a needle and thread, Lenore will pretty much heal any damage that doesn't kill her outright in a day or two.

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