Traverse City, Michigan. Not a small town, nor a big one. Just somewhere in the middle. There's
Northwestern Michigan College, where all the hipsters go to college. There's
Central High School, right next to the college. There's East Bay, the large bay connected to Lake Michigan. There's the Traverse City State Hospital, a shut-down asylum next to the Traverse City. Behind this asylum is a forest. Inside that forest was a tree house. Inside that tree house is... well, I'm getting ahead of myself.
In that very same forest, a cult gathers. After years of blood sacrifices, chanting and bon fires, they finally had the powers to take over the town, and possibly the world.
On the outskirts of town, a scientist is shot dead. Not by a man nor a woman, but by a machine. A machine with friends.
On another outskirts of town, possibly on another side of town, in another secret laboratory, animals escape cages. Animals that haven't lived on earth in 75 million years.
These three force are going to turn Traverse City into a living Hell. But hey.
IT HAPPENS.A game by Stan T. Cold
This is what you're looking at. A game using the GURPS 4th edition system. A story that is complex and fairly simple at the same time. You'll be playing characters 15-21 years old. Your character point limit will be 125.
Character CreationBasic Attributes: Attributes are define four basic abilities: Strength (ST), Dexterity (DX), Intelligence (IQ) and Health (HT). In each attribute, you start out with a level of 10.
ST: In Strength, it costs 10 points for each level above 10. Strength is your physical power, endurance and bulk. It is crucial in events such as hand-to-hand combat and lifting things.
DX: In Dexterity, it costs 20 points for each level above 10. Dexterity is your agility, coordination and fine motor skills. It is crucial in events such as shooting an arrow or picking a lock.
IQ: In Intelligence, it costs 20 points for each level above 10. Intelligence is your perception, creativity and willpower. It is crucial in events such as planning an escape route or solving a riddle.
HT: In Health, it costs 10 points for each level above 10. Health is your energy, vitality and resistance. It is crucial in events such as... well, surviving.
Note: You may also reduce scores and receive a full refund.
Secondary Characteristics: These attributes are more specific and are determined by your basic attributes.
HP: Hit Points are your ability to withstand injury. Right off, your HP are equal to your ST. It costs 2 points to increase your HP by 1.
Will: Will is your ability to withstand psychological stress. Right off, your Will is equal to your IQ. It costs 5 points to increase your Will by 1.
Per: Perception represents your general alertness. Right off, your Per is equal to your IQ. It costs 2 points to increase your Per by 1.
Build: This is your height and weight.
Appearance: Looks aren't everything, but they are something. There is a wide spectrum of appearances, each with their own pros and cons.
Horrific: People don't want to look at you, for fear of loosing their lunch. This subtracts 6 from reaction rolls, but gives you 24 points to spend.
Monstrous: You look like a monster. And not "serial lady killer" monster. Like "B-Movie alien swamp thing fro the Twilight Zone" monster. This subtracts 5 from reaction rolls, but gives you 20 points to spend.
Hideous: You are exceptionally ugly. Nuff said. This subtracts 4 from reaction rolls, but gives you 16 points to spend.
Ugly: Your just ugly. Nothing more, nothing less. This subtracts 2 from reaction rolls, but gives you 8 points to spend.
Unattractive: You're not ugly. But your a little less than average. This subtracts 1 from reaction rolls, but gives you 4 points to spend.
Average: You look pretty normal. Indistinct from the crowd. This gives no additions or subtractions.
Attractive: Not beautiful, but good looking. This adds 1 to reaction rolls, but costs 4 points.
Handsome (or Beautiful, for the ladies): You could turn some heads. This adds 4 to reaction rolls for those attracted to your gender, 2 to those who aren't, but costs 12 points.
Very Handsome or Beautiful: *Whistle Whistle*. This adds 6 to reaction rolls for those attracted to your gender, 2 to those who aren't, but costs 16 points.
Transcendent: A perfect specimen. This adds 8 to reaction rolls for those attracted to your gender, 2 to those who aren't, but costs 20 points.
Advantages, Disadvantages and Skills: These help smooth out your character. A list of Advantages, Disadvantages and Skills can be found
here.
This game is fairly light hearted, though horrific at times (see Shaun of the Dead). Remember, have fun and if you need help, ask.