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 Post subject: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 1:08 am 
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Personal Holorecord of Elder Ron Maxson,
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Holloman Brotherhood; April 19, 2281


War. War never changes.

It only took two hours for the world to end.

New Mexico was especially hard hit; the oil fields of Farmington, the underground stockpiles in the Sandias, not even the research lab at Los Alamos that was the birthplace of nuclear power was spared the cleansing flash of nuclear fire.


Humanity survived by taking refuge in underground vaults. One vault - Vault 66 - grew to establish a flourishing community built upon the ruins of the old world. They ventured forth from their underground shelter, a century after the world ended, and rebuilt it anew.

The holorecord shows scenes of the Dwellers emerging from their Vault, establishing the first outskirts of Sandia City, meeting with the gangs of Albuquerque and, finally, a long shot of the Sandias, dusk drowned out by the blazing lights of the sprawling city of the vault.

There were other vaults, of course. Vaults that brought forth the Kooks - Hubologists, with their strange religion and beliefs, Vaults that opened too early, or fell awry due unethical social experiments, loosing Ghouls, raiders, and other horrors upon the world.

The holorecord flashes slides, changing as they are named: Hubologists, in their purple robes, marching across the wasteland; Vault doors, successively opened, scorched, rent inwards, and completely missing; irradiated Ghouls, picking through fallout craters; raiders, screaming and guns blazing towards the viewer; and a massive claw belonging to an unidentified creature slamming down against the view, leaving it black.

One such vault, far west of here, gave birth to our order, the Brotherhood of Steel, built upon the remnants of a military research outpost at Mariposa. The Brotherhood guards and protects the technology and learning of the old world, so that we can ensure it never threatens the world again.

The holorecord shows an image of a Brotherhood Paladin, in full Power Armour, picking through the ruins of a settlement, then switches to an image of Paladins and Knights standing shoulder to shoulder, battling a foe not shown.

Our Chapter came to New Mexico about the same time the Sandias opened to release their prize. We pursued the Super Mutant remnants of the Master's Army here, but when we discovered White Sands, we stopped. This was the first place ever touched by nuclear fire, the site of the Trinity tests that changed the world - and ultimately ended it. Here was the surest symbol of the old world, one that must forever remain buried. So we buried it.

The holorecord shows an image of a Brotherhood Elder, clad in the typical robe of the Elders, removing a signpost declaring the presence of the White Sands Missile Range, weathered by time and scorched by fire, but still legible.

We would not have survived if not for Keyes. He was the first to suggest we allow our Chapter to grow beyond the traditions. He was the one that discovered Holloman and the intact arsenal it contained. The Keyes have formed the backbone of our Chapter, and yet Julian was denied the mantle of Elder, simply because he was not a Maxson.

The holorecord shows an image of Julian Keyes, wearing the Power Armour of a Paladin with his helmet tucked under an arm.

The Keyes have kept us strong. They embrace the outsiders who pass the tests to join the Brotherhood, accepting them in ways other Brothers will not. They challenge us, testing the Codex, tempering the steel that make it strong, and shattering the dross that make it weak. But this comes not without sacrifice. The Keyes make us strong, yet they remain apart, distrusted by the rest of the Brotherhood for their unorthodox ways.

The holorecord shows an image of Julian Keyes, apart and separate from a crowd of Paladins with their backs to him (and the viewer), but Julian doesn't seem to care; his interest is fixed upon a pre-War device in his hands.

They are our Keyestone Squad, equal - better, perhaps - to any of the Brotherhood, but apart, taking only Keyes, for only the Keyestone shall accept a Keyes.

The holorecord breaks into a live recording, broken images interspersed with radio chatter.

It starts with a Brotherhood Knight, bleeding from a gash on his forehead, rendered in the blue-and-black of low-fidelity holoimaging.

"- repeat, this is Knight Brother John Shepard, requesting backup! Operator number Alpha-Bravo-Niner-Delta-Three! Hot Springs Outpost is under attack, requesting -"

The image cuts off as the sound breaks into static.

A high-fidelity colour rendering plays next, sweeping over a hand-painted sign declaring it "Hot Springs Outpost". Several Brotherhood Knights can be seen running about, dodging explosions and exchanging fire with a group unseen off-camera. A young man, clad not in Brotherhood armour but the loose and many-pocketed clothing of a vault city trader, is urged into cover by a larger, older man, clad in wasteland leathers studded in metal, while a Knight wearing glasses provides cover fire with a malfunctioning plasma rifle.

The scene shifts again, this time showing a Brotherhood squad - a Paladin, several Knights, and a trio of Scribes - loading into a Vertibird. The Scribes cluster in the cockpit, the oldest taking the controls, the youngest slipping on a headset beside him in the co-pilot's seat, and the last taking controls at the helmsman's conn. The Paladin waves the Knights into the passenger bay before locking on her helmet and taking the door, swinging her gatling laser into its brace on the edge. An older Knight, a few years older than the pilot, stays behind, watching the crew depart. As the Vertibird vanishes out of sight, she turns to collect the gear left behind.

The image cuts back to Elder Maxson, who lowers his head.

The young go off to die, because of decisions made by old men. Because war? War never changes.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 1:24 am 
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"Has there been any contact with Hot Springs?"

Sitting in one of the jump seats int he back of the Vertibird, Journeyman Knight Brother Justin Keyes fidgets with the lens on the holorecorder mounted to the temple of his helmet, which is held between his knees. He looks up and into the cockpit as he asks his question a second time into the inter-cabin headsest.

"Hot Springs. Did they make another transmission?"

Justin is the youngest of the Knights in the back of the Vertibird, and if a stranger were to look him and the knight he is seated next to, balancing the weight of the Power Armored Paladin on the other side as best they could, one would think that aside from the differences in their builds and heights, they were looking at the same man at two points in his post-adolescence. He fidgets with the lens again and then sets the helmet aside in close reach.

Then he takes his Laser Rifle reverently down from its assigned place on the munitions rack, and begins to clean it's focusing apparatus.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 2:09 am 
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"What's going on? Who is attacking!?"

Crouching next to the old husk of a prewar automobile with his back to the shattered remains of a wall, Jack's voice is strained, sounding in a somewhat higher pitch than usual due to the fear gripping his throat. He peeks his head over the rusted vehicle in an attempt to get a look at the individuals that launched the assault, but he ducks back down and covers his head when a stray shot hits the dirt a few meters away.

Jack fumbles for the Laser Pistol attached to his belt, managing to get a grip on the handle in spite of the trembling of his fingers. "Thanks Sook, Michael. I owe you guys."

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 9:17 am 
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"Brother Shepard, this is Scribe Brother Jeremiah Keyes, operator number Kilo-Sierra-Niner-Six-Two-Delta. A squad is en route for immediate backup and emergency evacuation. Hold tight!"

Jeremiah slips into the co-pilots seat comfortably, his eyes scanning the instruments and controls quickly as the bird takes to the air. He's the youngest in the bird right now, and he looks it, but he carries himself just like it's where he's always belonged. He turns his head to call back to the Knights in the rear. "Strap yourselves in, boys! It's going to be a bumpy ride!"

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 10:23 am 
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Judah leans back against the wall of the Veribird and closes his eyes.

It was about time. There was a foe to fight, his family surrounded him and until they reached the enemy he was not needed.

With that in mind, Judah dozed off.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 10:50 am 
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Michael kneels behind a low wall near the edge of the Hot Springs compound, aiming his plasma rifle over the wall toward the approaching attackers.
He fires off a couple of shots to provide cover for those still moving about, then hisses a curse as the rifle misfires. Pulling it down, he fiddles with the mechanism for a moment before swinging the weapon back onto the wall.
His glasses flash in the sunlight as he gazes across the dust and rocks attempting to identify the incoming threats.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 5:50 pm 
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Sook clutches the grip of his 9mm pistol as he lands behind the car next to Jack. His saber is still sheathed, and a glaze of sunlight glints off it's shined steel as he catches his breath. He winces as a stray bullet punches through the metal close to his head. "Thank me when we get out of here alive," he says to Jack shortly, snapping off a shot in response from around the side of the car. It's obvious that he's not good with guns, but he's trying, damn it! His gaze flits around the outpost as he attempts to find more cover where he can take the fight to the enemy.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 6:16 pm 
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"Right..."

Emboldened somewhat by his bodyguard returning fire, Jack pops his head out from cover and fires off a couple of shots with his Laser Pistol in the direction of the enemy before dropping back down behind cover. It's apparent from the way he's handling his weapon that Jack is somewhat proficient in its use.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 8:57 pm 
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"Good afternoon, ladies and gentlemen. This is your helmsman speaking. We're currently on our way to beautiful Hot Springs Outpost. While there, you may want to take the opportunity to crack skulls and harass locals carrying Pre-War tech. In case of emergencies, there are doors on the side of the Vertibird which you are free to jump out of. Although your Power Armor is heavy and should be able to absorb the shock of the fall, those with low endurance should land themselves upon mutants or Legion members in order to ensure there death isn't a complete waste. Once again, thank you for flying with us on Stolen Enclave Tech That Is Rightfully Ours Airlines." Scribe Joseph grins as he's excited to see some action. Mind you he doesn't want to do the action, but seeing it is just fine with him.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 9:06 pm 
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Jeremiah rolls his eyes. "You aren't going to do that schpiel every time we take off, are you Joe?"

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Wed Aug 17, 2011 9:09 pm 
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"I like the landing part. That was new."

Judah doesn't open his eyes as he speaks.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Thu Aug 18, 2011 6:33 pm 
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Given the location of Hot Springs, right on the edge of the Legion/Brotherhood border (the Brotherhood stopped the Legion at the 25, using the crumbling highway and the Rio Grande as their line of battle), it is little surprise to Michael and the Brothers who survived the initial strike when a host of Legionnaires rush through the smoke to slam into their ranks. Machetes, Chainsaws, and spears clash against restored armour plates and leather padding with a sickening crunch of steel and flesh. The Brothers are well-trained, disciplined, and hardy, but the Legion is aptly named, and brutally trained. Michael finds cover among the traders who were visiting the outpost, having finally taken cover inside a partially restored building, along with Jack, Sook, and a few other traders visiting from afar.

Outside, the Knights have fallen back, and the two Paladins that oversee the trading post have crashed into the Legion ranks with Super Sledges, buying momentary relief for the beleaguered Brothers. As solid as their Power Armour is, as mighty as their swings, two against legion is a losing battle. One Paladin falls, then the other, and the Legion keeps coming, running without fear or hesitation into the waiting salvos of fire from the remaining Knights.

Overhead, the Vertibird closes, but even at full speed it is a trip of ten minutes to reach the outpost. Looking down, the Keyestone can see the smoke, scattered flashes of plasma and laser fire, and an occasional explosion. It's not clear what is going on, but it doesn't look good.

Jacob starts to bring the Vertibird down, and Julia swings her Gatling Laser to the ready, keeping an eye out for any likely targets. "Get ready, boys," she calls back to the waiting Knights.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Thu Aug 18, 2011 6:37 pm 
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Justin takes the Vertibird headset off and fastens his helmet, lowering the integrated eye protection against the dust and grit of landing. He releases his straps and rises to hold one of the rails running the length of the troop compartment of the Vertibird, in line immediately behind his oldest brother in order of disembarkation.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Thu Aug 18, 2011 6:57 pm 
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Jeremiah fiddles with the communications, checking his headset and trying the call again. "Brotherhood base, this is Scribe Brother Jeremiah Keyes, operator number Kilo-Sierra-Niner-Six-Two-Delta. Prepare for a hot pickup!" The younger scribe stays at the controls, holding tight as the Vertibird comes into Hot Springs. He knows that the battle is no place for him, but he checks to make sure his small laser pistol is ready, anyway, just in case.

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 Post subject: Re: Fallout: New Mexico
 Post Posted: Thu Aug 18, 2011 7:48 pm 
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Sook is in the doorway of the building, his saber finally drawn. He stands, arms akimbo, in an odd fighting stance with his blade out to one side, watching as the Knights fall. Looking over at Jack, he growls "Cover me. I'll be back." He takes a pace forward. He's in a position to engage the leading Legionnaires, whether or not there's any chance of getting out of this alive.

These are the Legion. These are the men who enslaved the West. They will meet the cost of their conquest.

As the front-running soldiers fall to the guns of the remaining Knights, his blade slowly comes up to position...

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