Sebastian locks on to three more corsairs and fires up his target painter.
Sabnock vs LT3, LT5, LT6 - Target Painter
vs LT3: 4 -
Minor Success - +1 to future sensor rolls against LT3
vs LT5: 11 -
Great Success! - Firing Solution 2 on LT5
vs LT6: 8 -
Success! - Firing Solution 1 on LT6
While the data is incomplete on Light Corsair 3, there is still enough to work out future calculations and other technical maneuvers. Meanwhile, the data on the other two corsairs is pristine, and should prove useful to the rest of the team. His drones move forward silently.
Fred's controlled mecha turns and fires upon one of the medium corsairs, annoyed that it attacked its new master.
LT4 vs MD1 - Light Missile Array: 9 - 3 - 1 + 1 = 6,
Minor Success - 1 dent applied
LT4 vs MD1 - Coilgun: 4 - 3 + 2 = 3 -
Failure...Unfortunately, the controlled mecha isn't a very good shot by itself, and only leaves a small dent on the medium corsair's chasis.
Fred, meanwhile, moves to hack another corsair.
Forneus vs LT3 - Hack Attempt: 12
CRITICAL THREAT!! - 4 + 1 + 2 = 7
CRITICAL SUCCESS!! - Absolute Control
And once again, he finds himself in complete control of this new machine. His systems are currently heavily taxed, and he can probably only hack one more corsair before he can control no more.
Feng opens fire upon a light corsair, her firing computer augmented by some excellent data obtained by Sebastian.
Haborym vs LT2 - Laser Rifle: 11 - 2 + 4 - 1 + 1 = 13 -
CRITICAL SUCCESS!! - RED ALERT - LT2 is in Critical Condition! Successful shot will destroy mecha!
Haborym vs LT2 - Laser Rifle: 5 - 2 + 4 - 1 + 1 + 2 = 9 -
Success! - LT2 DESTROYED
>Sebastian Ability Trigger - Salvager - 1 Scuttled SDA Frame Acquired<
Two lasers lance from the heavy rifle, and in rapid succession they cripple and then completely scuttle the machine. Sebastian takes note of the scrap, and thinks he could carry that and a few other scrapped mecha on the White Dwarf given its load capacity.
Jonas opens fire, taking special aim and doing a trick shot that lets him ignore the armor of his target. As he does, he catches a soft green glow coming from his shirt pocket, with a slightly melodic hum...
Leraje vs LT1 - Energy Pistol: 12
CRITICAL THREAT!! - 9 - 2 = 7
CRITICAL SUCCESS!! - RED ALERT - LT1 is in Critical Condition! Successful shot will destroy mecha!
Leraje vs LT2 - Coilgun: 11 - 2 = 9 -
Success! - LT1 DESTROYED
>Sebastian Ability Trigger - Salvager - 1 Scuttled SDA Frame Acquired<
The energy pistol strikes a weak point in the engine, causing an energy feedback crippling most of the systems. A single shot from the coilgun is all it takes to rupture the engine, scuttling the mecha. Sebastian makes note of this as well, and is now sure the crew can only take one more scrapped corsair before they are at capacity.
Jomo locks on to a few more mecha, and then starts flying forward.
Enrica's voice comes over the intercom.
>> Jomo, what are you doing. <<
Jomo steers his corsair to ram in to one of the remaining light corsairs.
>> Jomo, stop. <<
Jomo rams in to the light corsair, head smashing in to head...
Jomo vs LT5 <Head> - Robotackle: 3 + 4 = 7 -
Success! - +1 Damage Level
The opponent's head is damaged, and Enrica lets an exacerbated sigh loose over the intercom.
Wedge shoots a message to Biggs. >>I'm going in! Try to destroy that one's armor!<<
Biggs complies, aiming his gauss rifle at the light corsair that Wedge flies to, sword at the ready.
Romulus vs LT6 <Body> - Gauss Rifle: 9 + 1 - 1 = 9
Success! - +1 Damage Level
Romulus vs LT6 <Body> - Gauss Rifle: 12
CRITICAL THREAT!! 6 + 1 - 1 + 1 = 7
CRITICAL SUCCESS!! LT6 <Body> armor destroyed!
Two well placed shots completely shatter the body armor of the corsair, giving Wedge a wide opening to get in with a well placed strike.
Remus vs LT6 - Vibroblade: 10 - 1 = 9
Success! - +1 Damage Level
The enemy corsair is damaged, but not down.
Rocs tries to goad the heavies by flying between them, swords at the ready to deflect lasers. As he flies through, a gap between them, they fire.
HV1 vs Barbas - Precision Laser: 11 - 3 - 2 - 2 = 4
Minor Success - 1 dent on Barbas
HV2 vs Barbas - Precision Laser: 5 - 3 - 2 -2 = 0 >Barbas Trigger - Turn the Path vs HV2< 8 + 2 - 3 = 7 -
Success! - +1 Damage Level on HV2
One shot grazes Rocs, but the other is deftly deflected back at the heavy mecha, causing it to sustain damage. Over the intercom, a message comes through.
>> Warn-- Aile in dea- --ne, all me---- support us! <<
On cue, all four medium corsairs turn their attention on Rocs and open fire.
Four shots...
MD1 vs Barbas - Gauss Rifle: 9 - 3 - 2 - 2 = 2 >Barbas Trigger - Turn the Path vs HV1< 6 + 2 - 3 = 5
Minor Success - 1 dent applied
MD2 vs Barbas - Energy Pistol: 3 - 3 - 2 - 2 = -4 >Barbas Trigger - Turn the Path vs HV1< 4 + 2 - 3 + 1 = 4
Minor Success - 1 dent applied
MD3 vs Barbas - Gauss Rifle: 5 - 3 - 2 - 2 = -2 >Barbas Trigger - Turn the Path vs HV1< 11
CRITICAL THREAT!! 9 + 2 - 3 + 2 = 10
CRITICAL SUCCESS!! - RED ALERT - HV1 is in Critical Condition! Successful shot will destroy mecha!
MD4 vs Barbas - Energy Pistol: 7 - 3 - 2 - 2 = 0 >Barbas Trigger - Turn the Path vs HV2< 11 + 2 - 3 = 10 -
Great Success! - 2 Damage Levels on HV2
and four deflections. Within the span of a few seconds, Rocs sees the path of all the attacks, and dancing in space the way only a Shatti can, catches and deflects each shot. Three fly towards the first heavy corsair, with one very lucky bullet hitting a vital point on its engine.The last energy bolt lances back towards the heavy corsair that rocs had hit before, and pierces through its armor. Both heavy corsairs are now crippled. The remaining light corsairs hang motionless, stunned at what just transpired.
Enrica's voice comes over the intercom.
>>Great work! This is all but over! Take out the heavies before the mediums can repair them!<<
Code:
<-- FAR --- --- --- --- --- MED --- --- --- --- --- CLO -->
<-- --- --- HV1 --- MD1 --- --- LJE --- --- --- --- WDF -->
<-- BAR --- HV2 --- MD2 --- --- --- --- --- SBK --- --- -->
<-- --- --- --- --- MD3 --- LT3 FRN --- --- DRN --- --- -->
<-- --- --- --- --- MD4 --- LT4 --- --- --- --- --- HBR-->
<-- --- --- --- --- --- --- LT5 --- --- VIN --- --- --- -->
<-- --- --- --- --- --- --- LT6 REM --- --- --- --- ROM -->
Legend:
HV# - Unidentified Heavy Corsair
MD# - Unidentified Medium Corsair
LT# - Unidentified Light Corsair
WDF - White Dwarf
SBK - Sabnock
DRN - Drones
FRN - Forneus
LJE - Leraje
HBR - Haborym
VIN - Vinea
BAR - Barbas
ROM - Romulus
REM - Remus
--- - One Space
========================>
WHITE DWARF CREW
<========================
<== Fred (Forneus) ⇒
Boons: 1
Frame Condition:
GREENSlot Defense: 4/5 (-2 Defensive Bonus)
Frame Type: Light
Move: 5
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Laser Rifle (H/E, R:2-6, +1 Damage Range)
<Head Slot [
ORANGE]> Fred OS Onboard Computer Station (+2 bonus to all Sensor rolls)
<Body Slot [
GREEN]> Shock Protective Armor (X-2,K-1)
<Shoulder Slot [
GREEN, 1 Dent]> Hacking Gear (Melee Range, +1 bonus to Sensor Rolls for Hacking)
<Combat Knack> Space for One Passenger - May hold one (1) extra character; allied characters may add their Knack to Fred’s functionality; bonuses to performance if no passenger. (+1 move if no Passenger)
<== Jomo (Vinea) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
ORANGE] <-> Shoulder Slot [
GREEN] > Heavy Missle Artillery (H/X, R:2-6, AOE)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Back Slot [
GREEN]> Chaff Launchers (X-1)
<Body Slot [
GREEN]> Shock Protective Armor (X-2, K-1)
<Combat Knack> Cluster One - A mysterious ability with unknown effects. +1 Bonus to all actions until its true powers are revealed.
<== Sebastian (Sabnock) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [
GREEN]> Directional Jammer (Light Weapon, R:1-4, Sensor Roll to inflict Jam)
<Right Arm Slot [
GREEN]> Target Painter (Light Weapon, R:1-4, Sensor Roll to inflict Target Lock)
<Head Slot [
GREEN]> Drone Control System (+1 bonus to all Drone attacks)
<Back Slot [
GREEN] <-> Shoulder Slot [GREEN]> Drone Docking Port (Stores 4 Drones)
<Leg Slot [
GREEN]> Specialized Landing Gear (Melee Range, Harpoons and Magnetic Grips)
<Body Slot [
GREEN]> Crumple Buffering Armor (K-2, E-1)
<Combat Knack> Boarding Drones - All Corsair-type drones equipped have the additional trait “Anti-Ship” (Can attack Ships using Ship-To-Ship scaling rules so long as Corsair is at Distance 1 from the Ship)
<Drones> 4 Corsair Kinetic Drones (K)
<== Jonas (Leraje) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 6
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Omnidirectional Jammer (Opponent’s Sensor Rolls get -3 while active, cannot communicate with team)
<Leg Slot [
GREEN]> Booster Unit (Move + 1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Combat Knack> Redline Runner - Piloted Corsair has “Move +1”
<== Feng (Haborym) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
<Left Arm Slot [
GREEN]> Plasmafaust (M/X, R:1)
<Right Arm Slot [
GREEN]> Laser Rifle (H/E, R:2-6)
<Head Slot [
GREEN]> Long Range Scanner (+1 to Sensor rolls, Boost range of Heavy weapon by 1)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<Leg Slot [
GREEN]> Stabilizers (+1 to heavy weapon use)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<Combat Knack> Corpus Chassis - Direct Interface provides a +2 bonus to all sensor rolls and +1 bonus to all combat rolls (Sensor Rolls are used in long range combat as well as for various support devices, such as Multi-target lock-on)
<== Rocs (Hawkeye/Barbas) ==>
Boons: 1
Frame Condition:
GREENSlot Defense: 5/5 (-2 Defensive Bonus)
Frame Type: Aile
Move: 4 (6 in Dash)
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Head/Body Slot [
GREEN] <-> Wing Slot [
GREEN]> Stardance Armor (E/X/K -1)
<Flex Slot [
GREEN]> Break Boosters (Once per battle, cancel Critical Hit)
<Combat Knack> Turn the Path - +2 bonus for all ranged defense rolls, Bonus Deflection roll on successful dodge for redirecting attacks
<== Biggs (Romulus) ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Wedge (Remus) ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== White Dwarf ==>
Condition:
GREENShip Type: Dinghy
<Propulsion Bay
GREEN>
<Corsair Bay
GREEN>
>Ship - May only be Damaged by Corsair Weapons with Anti-Ship<
========================>
SDA HUNTER SQUAD
<========================
<== Heavy Corsair 1 ==>
Frame Condition:
REDSlot Defense: 7/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
>Identified<
<Left Arm Slot [
GREEN]> Tower Shield (Useful for sniping, E/K - 1)
<Right Arm Slot [
GREEN] <-> Back Slot [
GREEN] > Anti-Ship Railgun (H/K, R:3-8, +1 Damage Range, Anti-Ship, Slow Reload Rate)
<Head Slot [
GREEN]> Scope ( +1 to firing at long range )
<Leg Slot [
GREEN]> Stabilizers ( +1 to heavy weapon use )
<Shoulder Slot [
GREEN]> Precision Laser ( M/E, R:1 )
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<== Heavy Corsair 2 ==>
Frame Condition:
REDSlot Defense: 6/7 (-3 Defensive Bonus)
Frame Type: Heavy
Move: 2
>Identified<
<Left Arm Slot [
GREEN]> Tower Shield (Useful for sniping, E/K - 1)
<Right Arm Slot [
ORANGE] <-> Back Slot [
GREEN] > Anti-Ship Railgun (H/K, R:3-8, +1 Damage Range, Anti-Ship, Slow Reload Rate)
<Head Slot [
GREEN]> Scope ( +1 to firing at long range )
<Leg Slot [
GREEN]> Stabilizers ( +1 to heavy weapon use )
<Shoulder Slot [
GREEN]> Precision Laser ( M/E, R:1 )
<Body Slot [
GREEN]> Titanium Reinforced Chest Armor (E/X/K -1)
<== Medium Corsair 1 ==>
Frame Condition:
GREEN2 Dent
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 2 ==>
Frame Condition:
YELLOWSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 3 ==>
Frame Condition:
GREENSlot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
>Identified<
<Left Arm Slot [
GREEN] <-> Right Arm Slot [
GREEN]> Gauss Rifle (H/K, R:2-6, +1 Damage Range) <MALFUNCTION - Cannot fire for 2 turns>
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Medium Corsair 4 ==>
Frame Condition:
GREEN1 Dent
Slot Defense: 6/6 (-3 Defensive Bonus)
Frame Type: Medium
Move: 3
> Identified <
<Left Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Right Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<Head Slot [
GREEN]> Radar System (+1 bonus to all Sensor Rolls)
<Shoulder Slot [
GREEN]> Missle Array (L/X, R:1-3, AOE, -1 SDR)
<Back Slot [
GREEN]> Field Maintenance Unit (Spend action to repair one slot to
GREEN)
<== Light Corsair 1 ==>
Frame Condition: DESTROYED
Slot Defense: 0/5
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
ORANGE]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
<== Light Corsair 2 ==>
Frame Condition: DESTROYED
Slot Defense: 0/5
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Hammer Fist (M/X, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Crumple Buffer Armor (K-2, E-1)
> Firing Solution 2 - All in communication get +4 to attack targets on Light Corsair 2 <
<== Light Corsair 3 ==>
Frame Condition:
GREENSlot Defense: 4/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Head Slot [
GREEN, 1 Dent]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
ORANGE]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Shock Protective Armor (X-2, K-1)
>Light Firing Solution - +1 to sensor rolls on Light Corsair 3<
>> Under control of FredOS <<
<== Light Corsair 4 ==>
Frame Condition:
GREENSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Hammer Fist (M/X, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
GREEN]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Crumple Buffer Armor (K-2, E-1)
>> Under control of FredOS <<
<== Light Corsair 5 ==>
Frame Condition:
YELLOWSlot Defense: 5/5 (-2 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Beamsaber (M/E, R:1)
<Right Arm Slot [
GREEN]> Coilgun (L/K, R:1-4)
<Head Slot [
YELLOW]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [
GREEN]> Deflection Shield Armor (E-2, X-1)
> Firing Solution 2 - All in communication get +4 to attack targets on Light Corsair 5 <
<== Light Corsair 6 ==>
Frame Condition:
YELLOWSlot Defense: 3/5 (-1 Slot Defense)
Frame Type: Light
Move: 4
>Identified<
<Left Arm Slot [
GREEN]> Vibroblade (M/K, R:1)
<Right Arm Slot [
GREEN]> Energy Pistol (L/E, R:1-4)
<Head Slot [
ORANGE, 1 Dent]> Targeting Computer ( Sensor Roll to inflict Target Lock )
<Shoulders Slot [
GREEN]> Light Missle Array (L/X, R: 1-3, -1 SDR)
<Body Slot [DESTROYED]> Shock Protective Armor (X-2, K-1)
> Firing Solution 1 - All in communication get +1 to attack targets on Light Corsair 6 <