Forum    Search    FAQ

Board index » RPG Forums » Guided RPG




Post new topic  Reply to topic  [ 110 posts ] 
 
Author Message
 Post Posted: Mon Jul 30, 2012 1:36 pm 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Mmmmmmmm, ok, i get where youre going, but honestly, that's fairly disruptive to some of the themes. Also, good luck guessing which questions determine what, im not that blatant ^^

Top 
   
 Post Posted: Mon Jul 30, 2012 1:40 pm 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
Q: Which do you prefer? Smashing things with your giant mace, or standing back behind your allies and throwing hellfire at your enemies from a distance?

A: Smashing things, I guess.

Result: Congrats, you're the Cleric!

Player says, "WTF?!"

Top 
   
 Post Posted: Mon Jul 30, 2012 3:04 pm 
Stealth Mod of DOOM!
Stealth Mod of DOOM!
User avatar
Offline
Joined: Sun May 05, 2002 12:00 am
Posts: 5539
Location: The land of crazy drivers
Thanks, Jared.

I'm actually pretty excited to take the test. I love it when games let me take personality tests to choose characteristics.

Top 
   
 Post Posted: Mon Jul 30, 2012 6:09 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Fri Apr 26, 2002 12:00 am
Posts: 3848
AOL: Draco+Ignifer
Location: Earth to earth. Ashes to ashes, dust to dust. Illusions to illusions. And dreams to dreams.
*mentally purges all existing knowledge of the game*

So, how do your elements affect your abilities if you're not a slayer or caster? For that matter, can classes be different elements, or does having a strong earth/fire affinity (for example) lock you into Fighter, or (another possibility), would a strong Dark affinity correlate to a strong Assassin affinity and a weak Confessor affinity?

Are there any penalties for death? Do you just respawn and walk it off after the encounter, do you get delayed for a while, or do you lose your character forever? Do you die in real life? What about disconnecting? Can you just log out at any time, or do you need a delay or to be in a safe place? What happens if you accidentally or purposely cut the connection? Can biological needs (hunger, sleep, toilet break) force a disconnect? If not, will the game periodically male you disconnect to avoid Starcraft-esque deaths?

Is the game like a typical MMO advancement-wise? E.g., do players regularly level up and get awesome new items from raids? Are you using a rare drop mechanic? If so, are they just going to be cosmetic, or have an actual game effect?

Is there an existing pantheon? Based on the former game, can we expect to interact with and/or kill members?

Does the series have a cute mascot mon yet?

Top 
   
 Post Posted: Mon Jul 30, 2012 8:06 pm 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
Salamander wrote:
Does the series have a cute mascot mon yet?

Or a cute Mascot-Chan?

Top 
   
 Post Posted: Tue Jul 31, 2012 2:35 am 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Kajin: I'm not that evil, but thanks for the solid laugh


*Glares at Sal* Great, wall of text. Ok, im going to do this all in order, try to keep up.

Elements in non magic users shape your class bsed on your stats. For example, fire and earth indicate increases in strength and endurance, Wind, speed, and so on. And since you gain abilities and special powers, the element you have defines that. Effectiveness on certain types of monsters, and the like.
Elements do NOT determine your class. They are completely disconnected. you can be any elemente with any class, itll just affect your build and advancement options.

The basic penalty for death is a respawn, with a risk of loss of some of your inventory (which will drop, if a teammate remains they can collect it for you(or for them ^^)

You do NOT die in real life and Anima Software would like to thank you to not spread those vicious urban legends anymore, theyre ridiculous.

Disconnecting is allowed at any time, but if you disconnect in a combat or non neutral region, you leave your body there for a 50 minute cooldown period, where anything can happen to it (1 minute, real time. Youll be alerted if something happens to it. Its recommended to avoid bathroom breaks, since they take up HOURS of time and your teammates might get edgy.

Biological needs will force a disconnect. Dont ask about the people who are trying to ome up with long term gaming rigs. You dont have enough simple medical equipment, most likely.

Players level up, at which point they are offered a few options of advancement, which for the most part follows a branching system. A Master who fights barehanded, for example, might have to choose between a speed and damage based build at level 2, and then they spread into specialized classes as they go, level by level. some c hoices will just change basic abilities, others will branch into what appear to be specific new classes.

There is a drop mechanic, though itll be fairly non random, but controlled by me. Weapons and items certainly matter, but luckily the Party system means that the game's randomization will be skewed otwards maintaining balance between the players.

There is an existing pantheon. Ill get back to you on that, details to construct. So far as far as any player knows theyre just a cosmetic bit of flavor.

No, they don't have a cute mascot yet. why, are you volunteering?

Whew. I think ill leave the next major post till at least tomorrow, though still will answer questions.

Top 
   
 Post Posted: Tue Jul 31, 2012 3:13 am 
User avatar
Offline
Joined: Wed May 15, 2002 12:00 am
Posts: 11381
SSJJared wrote:
A Master who fights barehanded, for example, might have to choose between a speed and damage based build at level 2, and then they spread into specialized classes as they go, level by level. some c hoices will just change basic abilities, others will branch into what appear to be specific new classes.


Ah - so am I correct in saying that our characters will level up their characters depending on what they do? So, for example, a person looking to improve his character's aim with a thrown knife and his character's gymnastic ability (abysmal in real life) when he levels up would find the easiest way to do so is to throw knives and try to do gymnastics?

Top 
   
 Post Posted: Tue Jul 31, 2012 3:20 am 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
Thats separate from leveling, You can certainly improve skills. Ill probably keep it vague or informal, but you can train all sorts of skills for secondary use. But the way you level is you selecting OPTIONS upon reaching said level. Basically, to be frank, I'm not holding a checklist of every time you swing a sword as opposed to how much running you do, and determine which has more influence......

Top 
   
 Post Posted: Tue Jul 31, 2012 3:29 am 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
So, if I make a large enough number of rat flails and sell them to the public, it'll increase my crafting and merchant skills without actually counting towards or against my experience level?

Top 
   
 Post Posted: Tue Jul 31, 2012 3:38 am 
User avatar
Offline
Joined: Mon Sep 09, 2002 12:00 am
Posts: 3580
Website: http://wtf.animeblogger.net
AOL: JaredTosanu
Location: The ultimate evil, with hot and cold running water!
You'll also encourage the spreading of plague. And more or less.

Top 
   
 Post Posted: Tue Jul 31, 2012 3:44 am 
User avatar
Offline
Joined: Wed May 15, 2002 12:00 am
Posts: 11381
Ah, okay, I get it. Vague or informal skills would be perfect; I'm merely using this to determine how my character will play his character (i.e. whether he'll throw knives and/or use gymnastics even when it's not really appropriate to the given circumstances, whether he'll spend all his money on throwing knives at the NPC store or whether he'll prudently add a small crossbow, that sort of thing). So, in short, my character's character will happily throw knives at inoffensive rats to provide Kajin with the raw materials he wants, even if the rats don't provide any meaningful experience points.

That is to say, I'm less interested in manipulating the rules, and more interested in finding the actions that my character would take (given that my character will be trying to manipulate the rules, whether successfully or not).

Top 
   
 Post Posted: Tue Jul 31, 2012 5:44 am 
Gatekeeper of Niftiness
User avatar
Offline
Joined: Sat Feb 09, 2008 12:16 am
Posts: 9081
Location: Praise be to the sticky elastic bands of the Healing Gauze
Can real life skills carry over into the game? Like, if I grew up on a farm and helped my great grandpappy make horseshoes with an old fashioned anvil, would that mean I'd be better able to make armor and weapons in-game using similar techniques and equipment?

Top 
   
 Post Posted: Tue Jul 31, 2012 10:50 am 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Thu Nov 14, 2002 12:00 am
Posts: 4426
AOL: FrozenFire2k1
Location: Kampai!!
"Hey admin peeps... I'm a gymnast in the real world and I know the martial art of Aikido. It's all about throws and locks and using the dude's strength against him. Kaiji-Gai said something about a farm... does that apply to your physical skills too? Because I'm a little bit athletic and agile, will my toon move different in game or is there a standard? Basically I need to know if I wanna go hit the practice mats before launch! *winky wonk ;3*"


(Oh my god, I am loving my character concept...)

Top 
   
 Post Posted: Tue Jul 31, 2012 1:42 pm 
Stealth Mod of DOOM!
Stealth Mod of DOOM!
User avatar
Offline
Joined: Sun May 05, 2002 12:00 am
Posts: 5539
Location: The land of crazy drivers
"Uh, I'm just a fat guy who likes to play games. I'm not going to be all slow and weak in the game because I'm not some real life superhero, right?"

Top 
   
 Post Posted: Tue Jul 31, 2012 4:06 pm 
Evil Game Minister of DOOM!
User avatar
Offline
Joined: Thu Nov 14, 2002 12:00 am
Posts: 4426
AOL: FrozenFire2k1
Location: Kampai!!
"Hey hey man! Just because you're big doesn't mean slow and weak. Honestly, you should totally come to my classes, I could teach how some things that make anyone think twice about calling you slow and weak! And then I'll totally sit on your shoulder and be all like Master-Blaster, but awesome! Dude you gotta come!"

Top 
   
Display posts from previous:  Sort by  
 
Post new topic  Reply to topic  [ 110 posts ] 

Board index » RPG Forums » Guided RPG


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: