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 Post subject: Re: Long Time No Post
 Post Posted: Tue Apr 30, 2019 1:39 am 
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kitoba wrote:
drachefly wrote:
Remembering your old projects… When I saw Star Wars 7, I kept thinking of one of yours, I think it was 'Plexr', because one of the things you could make was a 'Huxor', which is really close to the name of that general.


LOL that's right, I think you beat my own high score on that.

*ahem* That was me. =)

If that link is the second version, then I definitely played the first. Unfortunately, I can't seem to get the game to load, unless maybe the site *requires* an account to play?

edit: Hmm no even with an account, the game doesn't load =(

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 Post subject: Re: Long Time No Post
 Post Posted: Wed May 01, 2019 12:40 pm 
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yeah, there were definitely things I didn't figure out how to make.

And I also can't get it to load.

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 Post subject: Re: Long Time No Post
 Post Posted: Wed May 01, 2019 5:13 pm 
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Hmmm, it won't load for me either. I haven't looked at it about 5 years, but maybe that's why I never made any money off it! :D

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 Post subject: Re: Long Time No Post
 Post Posted: Thu May 02, 2019 12:33 pm 
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Reminds me. Did you all see Exponyential?



Looks like I did not post that here.

Copying from my reddit post:
I like swap-to-match-3 games that make you slow down and think. Few do. So I wrote one of my own, Exponyential. It's still a little bare-bones (no bgm, non-MLP background), and a little buggy. The game is possible to win (I mean that in the 'sufficiently non-buggy' sense and the 'not out-of-bounds crazy hard' sense and the 'you will need some reassurance that victory is possible' sense)

Highly advisable to read all the instructions.

In the game, here are the hot-keys:
h - show the help screen again
p - show your progress and score
q - quit back to main screen. If you lose, you'll have to quit manually, for now.

Well, here it is.

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 Post subject: Re: Long Time No Post
 Post Posted: Thu May 02, 2019 10:00 pm 
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How does the gem stone* work? It seems to allow you to make swaps when there's no match but I'd appreciate an explanation.

*or maybe it's a planet earth? I'm not sure. When you click it a little symbol appears.

Also, butterflies.

ETA: The Special abilities are a bit hard to understand. But that may be just me.

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 Post subject: Re: Long Time No Post
 Post Posted: Fri May 03, 2019 12:43 pm 
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The parasprite (what you called a 'gem') is a wild card after you click on it. Until then, it stays inactive, so it doesn't go off by accident.

The special abilities - pick one, and you can do that one thing at the cost of energy. Which ones are confusing? Or do you mean the whole system?

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 Post subject: Re: Long Time No Post
 Post Posted: Fri May 03, 2019 4:10 pm 
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It's just hard for me to visualize how some abilities are going to affect the board. But I think I'm slowly getting the hang of things.

edit: Also, can the game detect a loss state? I can't tell if I've actually lost or just too dumb to see some moves.

edit: The banish ability seems super bugged out. I accidentally banished a couple tiles and then the whole game kind of just broke.

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 Post subject: Re: Long Time No Post
 Post Posted: Fri May 03, 2019 10:16 pm 
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I had a loss detector in but it was buggy so I ditched it. You need to q out.

Banish seems like it ought to be stable. I wonder what went wrong there… Accidental banishment is a big problem, though. I thought about making the abilities require hot-keys to use so you don't accidentally blow your budget on something silly.

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 Post subject: Re: Long Time No Post
 Post Posted: Sat May 04, 2019 8:01 pm 
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Ok I'm not sure what went wrong that first time, because when I banished tiles, the columns failed to slide down and replace them, there were just holes in the board. But I just tried the Pranksters scenario again and won! (My first ever win!)

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 Post subject: Re: Long Time No Post
 Post Posted: Sun May 05, 2019 11:17 am 
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Yeah, there's some sort of bug, probably a race condition, that occasionally screws things up. I am in the middle of working on a big revision, so I may have fixed it but it'll be a little while before that is closed up and playable. The wildcards are still a little buggy (heh. parasprites are bugs. And so are the changelings I'm changing them to)

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 Post subject: Re: Long Time No Post
 Post Posted: Sun May 26, 2019 4:17 pm 
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I think there's a bug with Fluttershy's ability. When you swap the butterfly tile down, I would expect the tile below to move up, but it stays in place. (note that swiping up works as expected)

Also, RE: Aloe's ability. Why would you *ever* want to reduce the score for a Pony?

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