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 Post Posted: Sat Nov 04, 2017 1:24 pm 
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There are an awful lot of bonuses Arkady can bring to bear against demons or their fellow travellers, aren't there?

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 Post Posted: Sat Nov 04, 2017 8:04 pm 
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Wow, two heavy hits from this many tagged aspects could well give Aramsham a major and extreme consequence. Since we also brought Martel into it I wonder if he'll get any big hits to his social that'll really drive things home.

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 Post Posted: Sat Nov 04, 2017 11:49 pm 
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Nate might not have much in the way of social combat skills, but he's got a few aspects that can be brought to bear. Let me see what I can do.

Edit: A bit melodramatic I suppose, but hopefully it'll do the trick.

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 Post Posted: Mon Nov 06, 2017 1:03 pm 
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I think we broke CCC.

We're almost definitely gonna break Aramsham, here.

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 Post Posted: Mon Nov 06, 2017 6:09 pm 
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And probably break the peace, too. CCC may be waiting to see if the last player in the tent speaks as well.

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 Post Posted: Mon Nov 06, 2017 11:06 pm 
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Not broken. Just... somewhat distracted by a shiny MMORPG.

Me, I mean, not Aramsham. Aramsham doesn't get access to any MMORPGs, and wouldn't be very appreciative if he did.

Only some of those tags are even valid, but my goodness, you do have a lot of them...

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 Post Posted: Mon Nov 06, 2017 11:34 pm 
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Oooooh...

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 Post Posted: Mon Nov 06, 2017 11:40 pm 
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Shall we just break cover and kill them both? Might be the only way to save the situation.

Kill Aramsham and Martel. Plant explosives around the camp and wipe out as much of their numbers as possible. Do we have enough explosives to do that?

EDIT
Obviously we can't allow Martel to live. I'm going ahead on the assumption that we can hopefully patch things up with him if we a spend a day or two talking to him.

Also, do my crossbows still use Guns since they're built on top of guns and crossbows are more gun-like than bow-like at this distance?

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 Post Posted: Tue Nov 07, 2017 12:02 am 
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Crossbows do not use Guns.

However, your rifles are still fully functional - you can use your Guns skill by firing them as guns, if you so wish.


Last edited by CCC on Tue Nov 07, 2017 12:05 am, edited 2 times in total.
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 Post Posted: Tue Nov 07, 2017 12:04 am 
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Crap. What's the word on the explosives?

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 Post Posted: Tue Nov 07, 2017 12:09 am 
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You have plenty of explosives. The tricky part will be not being killed by the ten thousand raving fanatics who will very quickly hear the sounds of battle inside their prophet's tent and are perfectly happy to kill everyone in there who is not Aramsham.

...I'm honestly quite curious how you intend to survive the next ten minutes.

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 Post Posted: Tue Nov 07, 2017 12:16 am 
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Current thinking: While Sephrenia is tying his magic up, we have Piper do her invisible/not invisible thing.

Then we spread the explosives about at our leisure while watching Martel fight it out. Hit the trigger. Survey the situation and go back home for more explosives if need be.

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 Post Posted: Tue Nov 07, 2017 12:20 am 
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You might want to ask Piper a couple of questions first.

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 Post Posted: Tue Nov 07, 2017 3:11 am 
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I'd point out that Martel might have supporters and agents inside Aramsham's army. They would have to be weeded out first.

Also, if it comes to it, have Nate hold the line and/or provide a distraction while everyone else makes an escape. I've got death defiance as a stunt, and I've always kind of wanted to try it.

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 Post Posted: Tue Nov 07, 2017 6:46 am 
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All of that may not be needed. Once Martel is out of the picture, we simply tag prophet; get Aramsham to ask God what He wants. Then we get a shot at dealing with the horn that seems to be the current root of our problems...either expose it as tainted, or get it to say what we want.

Or who knows? The Elene god might even tell Martel to behave.

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