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 Post Posted: Wed Jul 05, 2017 6:10 pm 
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Felix and Theresa are ready to go whenever.

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 Post Posted: Thu Jul 06, 2017 6:25 am 
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And, off you go!

Two minutes later Sir Ulath calls a halt. The reason soon becomes clear.

He steps up to Talen. "Right, boy. Pockets. Empty."

Talen gives him a look of injured innocence. "But -"

"Empty."

Talen sighs, and starts fishing various items out. Four USB drives, a box of rifle ammunition (but no actual rifles), a handful of miscellaneous bits and pieces turn up in a small pile. Then he turns his pockets inside-out to show that they are, in fact, empty. "Happy?"

"I'll search you when you're done."

Talen sighs, rolls his eyes again with a long-suffering expression, and pulls various other items (including three keys, a pistol (unloaded), a pencil, and two tablets) from various hiding places. "There. Happy now?"

"Better."

Once the various items have been returned to their rightful places (and Talen has, despite protests, been searched) the expedition continues. There is little to directly impede their progress on the way.

--------------

The group passes several carts, people on horseback, and even people travelling on foot as they travel. On the whole, their presence causes consternation (and often panic among the horses) but it's rare for anything more than a few sharp words to be thrown their way. Piper is soon spotted on one of the trucks (Talen assumes she'd been hiding somewhere until then). The trip down to the coast takes several days; regular check-ins are performed, and there seems to be little to disturb the colony, either.

Eventually, the group reaches the city of Coombe, on the edge of the Arcian Strait. From here, they will need to take ship to Rendor. The trucks stop at a hill overlooking the city; the gates (as with Cimmura) are guarded, and Sir Ulath expresses some doubts that the trucks will even be permitted in the city

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 Post Posted: Thu Jul 06, 2017 1:33 pm 
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"It's fine," Felix says. "These trucks are expendable. We'll ditch them somewhere they'd be somewhat hidden and if they're not here when we come back then we can radio the ship to send us a ride. Failing that we can get a horse and cart or even walk back if that's not possible. It's no huge deal."

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 Post Posted: Thu Jul 06, 2017 6:44 pm 
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"We could find someone trustworthy to leave them with, or rent some storage space even. This is a port town, they're bound to have a few warehouses around."

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 Post Posted: Thu Jul 06, 2017 7:20 pm 
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"Isn't there supposed to be an agent of the Pandions in this town? Why don't we ask him?"

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 Post Posted: Thu Jul 06, 2017 10:32 pm 
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Roger puts on some of Nate's armor. You can't be too careful.

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 Post Posted: Fri Jul 07, 2017 6:21 am 
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"There is a monastery inside the city, or we could always appeal to the office of the Patriarch of Coombe," offers Sir Ulath. "I'm not exactly in favour of people splitting up, though, and we can hardly drive the trucks up to their front door. There's a few merchants with estates outside the main city; it's possible that one of them will be honest enough to -"

Talen almost falls over laughing. "An honest merchant!"

Sir Ulath raises an eyebrow. "Do you have anything to contribute?"

"Yeah, I do. Look, you're not going to find an honest merchant, not around here." Talen sniggers again. "But you're the only people who know how to make these things go, right? Can you make it so they can't go, even if they get pushed?"

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 Post Posted: Fri Jul 07, 2017 6:41 am 
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Nate raises an eyebrow at Talon. "You haven't seen what a team of drunken university engineers can do yet, but I assure you, simply making it so they can't go won't keep them from being suspended under a bridge, or simply carried off for scrap. There's a lot of high quality metal in one of those trucks, and as you said, this area isn't known for the honesty of it's merchants."

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 Post Posted: Fri Jul 07, 2017 8:57 am 
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"Nah, it's easy!" Talen waves a hand dismissively. "Just give me an hour, and I can find someone who'll make sure they don't get touched before you get back. And he won't be a merchant, so you can trust his honesty."

"If he's not a merchant," asks Sir Ulath, "then what is he?"

Talen shrugs. "A smuggler, of course. Occasionally a thief. But not a merchant, so you'll be fine."

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 Post Posted: Tue Jul 11, 2017 1:28 am 
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"We've had a pretty good track record with the Church thus far, but I don't want our potential destination getting leaked to higher ups and have something potentially nasty waiting for us when we get back," Felix says. "I'm unwilling to trust anyone in this area. I'd really rather just ditch them in the woods and camouflage them. If they're lost then they're lost."

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 Post Posted: Wed Jul 12, 2017 2:41 am 
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"I could try and find a cave or something we could hide them in. Rig up some halloween decorations to convince any visitors the place is haunted, and a few teargas grenades for the really curious. Should keep everyone away long enough for us to get back."


Last edited by balthazar on Wed Jul 12, 2017 2:25 pm, edited 1 time in total.
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 Post Posted: Wed Jul 12, 2017 9:16 am 
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Sir Ulath frowns. "If a haunting gets reported, the Church will be called in. How lethal is this 'tear gas'?"

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 Post Posted: Wed Jul 12, 2017 2:24 pm 
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"It's not. It's designed to cause irritation and pain to the eyes and nose, and can cause a feeling of shortness of breath in some cases, but it will only cause harm in very rare cases and only if the individual in question has an underlying health condition, in which case, they would be unlikely to be out exploring caves."

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 Post Posted: Wed Jul 12, 2017 9:56 pm 
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Arkady contemplates Talen. "This smuggler won't be tempted to be greedy or stupid?"

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 Post Posted: Thu Jul 13, 2017 4:01 am 
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Talen shrugs. "It breaks down like this, guv. See, Platime wants to talk to the Queen, right? And he wants you sanding right there, telling the Queen all about how helpful he's been, so that she'll listen to him. So, I'm gonna find this guy here. And he's gonna know, if he messes with your stuff, then his life ain't gonna be worth two copper pennies no more. Platime's vindictive when he wants t'be, you know? Plus, when you get back and your stuff's okay, Platime's gonna pay him for his trouble. So, you gets a safe place for your stuff, Platime gets you talking nice about him to the Queen, an' the guy here gets paid. Everyone's happy, see? The Church don't need to know a thing about it."

Sir Ulath frowns disapprovingly. "Irritation and pain won't stop a Church Knight, but it will cause a lot of worry, and worried Knights can be quite destructive when we think there's danger to anyone. If people think your carriages are haunted, there's a good chance there won't be much of them left when we get back."

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