Stan T. Cold Presents
Fallout: Dusk of the Panthers(working title, open for suggestion)
General OverviewBombs fell. Who dropped 'em? Who cares? All you know is that you're now living in the giant fallout shelter Vault-Tec Vault 43. That's right, the
one with the panther.
More Specific OverviewIn 2077, the Great War, a massive nuclear war, started. Your ancestors were rushed into massive fallout shelters called Vaults. Your Vault is located in the Ohio River Valley, deep in the woods. I say deep in the woods, I should say deep in the group of shriveled black things. Outside of the Vault, it's a Post Nuclear Role Playing Hellhole. Luckily, inside the Vault you're a healthy 19-21 year old with a steady job and youthful prime. Whenever monotony starts to kick in, pranks and parties provide entertainment. Who would want to leave this ideal existence?
...
Well of course you're gonna have to! But that's down the road. I don't want to reveal too much of the plot because I have this awesome intro planned, but if you want background info (or to fact-check and correct me, which is smiled upon)
this is always a good place to check out.
Those who've played my games before, such as Randomness IN SPACE (players left) and It Happens (Ran into plot issues. Plot issues in a game with vampires, robots and dinosaurs? How is that possible!) will know that I make sort of a soft-core games. Fallout is more of a hardcore game. So this would be somewhere in the middle, a mid-core game if you would. Great for veterans and noobies alike.
Character CreationFirst off, make a bio for yourself. This should include your name, distinguishing features, short life story and general info.
By now, you should know that you're SPECIAL. Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Yep, SPECIAL. These are your attributes. They each start with a base of 5. You then get to spread 5 points amongst them. Points can be subtracted from an attribute to supplement others. Attributes help define your skills, along with other minor advantages.
Now at the age of sixteen, every Vault resident takes the GOAT, the Generalized Occupational Aptitude Test. This decides what your job in the Vault is. Answer the questions below and PM them to me. I'll send a response with your result and recommended skills to tag. This is mostly for story and you can tag any skill you like. The ones I recommend are only that, recommendations.
Question 1: You are approached by a frenzied vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?
1 "But doctor, wouldn't that cause a parabolic destabilization of the fission singularity?"
2 "Yeah? Up yours too, buddy!"
3 Say nothing, but grab a nearby pipe and hit the scientist in the head to knock him out. For all you knew, he was planning to blow up the vault.
4 Say nothing, but slip away before the scientist can continue his rant.
Question 2: While working as an intern in the clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?
1 Amputate the foot before the infection spreads.
2 Scream for help.
3 Medicate the infected area to the best of your abilities.
4 Restrain the patient, and merely observe as the infection spreads.
Question 3: You discover a young boy lost in the lower levels of the vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?
1 Give the boy a hug and tell him everything will be okay.
2 Confiscate the property by force, and leave him there as punishment.
3 Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate.
4 Lead the boy to safety, then turn him over to Vault security.
Question 4: Congratulations! You made one of the Vault 43 baseball teams! Which position do you prefer?
1 Pitcher.
2 Catcher.
3 Designated Hitter
4 None, you wish the vault had a soccer team.
Question 5: Your Grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another vault resident. What do you do?
1 Obey your elder and kill the vault resident with the pistol.
2 Offer your most prized possession in exchange for the vault resident's life.
3 Ask for a minigun instead. After all, you don't want to miss.
4 Throw your tea in granny's face.
Question 6: Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?
1 Use a bobby pin to pick the lock on the door.
2 Trade a vault hoodlum for his cherry bomb and blow open the lock.
3 Go to the armory, retrieve a laser pistol, and blow the lock off.
4 Just walk away and let the old coot rot.
Question 7: Oh no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?
1 A bullet to the brain.
2 Large Doses of anti-mutagen agent.
3 Pray, Maybe God will spare you in exchange for a life of pious devotion.
4 Removal of the mutated tissue with a precision laser.
Question 8: A fellow Vault 43 resident is in possession of a Grognak the Barbarian comic book, issue #1. You want it. What's the best way to obtain it?
1 Trade the comic book for one of your own valuable possessions.
2 Steal the comic book at gunpoint.
3 Sneak into the resident's quarters, and steal the comic book from his desk.
4 Slip some knock out drops into the resident's Nuka-Cola, and take the comic book when he's unconscious.
Question 9: You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....
1 Loosen some bolts on some pipes. When the sink is turned on, the room will flood.
2 Put a firecracker in the toilet. Thats sure to cause some chaos.
3 Break into the locked medicine cabinet and replace his high blood pressure medication with sugar pills.
4 Manipulate the power wattage on his razor, so he'll get an electric shock next time he uses it.
Now for skills. Your skills are basically percentages. One skill point equals one percent. I'll handle most of the rolling, which is rolling against a set difficulty. If the value is below your skill level, that is a success; above and it's a failure. The skills are:
Barter: Proficiency at trading and haggling. Based on Charisma.
Big Guns: Proficiency at using big guns. Based on Endurance.
Energy Weapons: Proficiency at using energy-based weapons. Based on Perception.
Explosives: Proficiency at using explosive weaponry. Based on Perception.
Lockpick: Proficiency at picking locks. Based on Perception.
Medicine: Proficiency at using medical tools and drugs. Based on Intelligence.
Melee Weapons: Proficiency at using melee weapons. Based on Strength.
Repair: Proficiency at repairing items. Based on Intelligence.
Science: Proficiency at hacking computers and other scientific knowledge. Based on Intelligence.
Small Guns: Proficiency at using conventional firearms. Based on Agility.
Sneak: Proficiency at remaining undetected and stealing. Based on Agility.
Speech: Proficiency at persuading others. Based on Charisma.
Unarmed: Proficiency at unarmed fighting. Based on Endurance.
At creation, you tag three skills. These skills gain an additional 15 points.
I can't think of anything else right now, and it's rather late. Ask and you shall receive.