To create a character, you'll need a name, a species, and a basic concept.
As an example, allow me to present one of the original Rescue Rangers, Monteroy Jack (more commonly known as "Monty"). Species: Mouse. The general concept here is the Big Guy; a large mouse who enjoys a good fight.
Next, you would take your character through five phases.
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The first phase would be Background. What were his parents like? How big is his family? How well does he get along with them? Note down a brief summary of this phase, what happened, and your character can take up to two aspects tied to his upbringing or to events in this phase:
Example, Monty: Monty grew up with parents who never stayed in one place for long; always on the move, always looking for new horizons, new adventures, new cheese. He grew up, as many do, to emulate the habits of his parents. He learnt from them that charging in without a plan often works... and the best way to travel on the cheap.
Aspects: World traveller: Monty has been everywhere, either with or without his parents. And he has the stories to prove it, too.
Who Needs A Plan?: Monty has a habit of charging in - to any situation - without needing, or wanting, a plan.
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Phase 2: Standing On Your Own
This phase is your character's first major adventure on his or her own; the first time he has had to face an enemy, solve a crime, or otherwise handle something all by himself. Once again, a brief summary, up to two aspects. If you can provide a brief title for the adventure, all the better.
Example, Monty: Trouble in Trampolonia: As Monty is travelling through the Spanish town of Trampolonia, he runs into trouble; in the form of a particularly large and fierce bull, El Emenopio, who threatens to destroy the town. Being Monty, he rushes in without a plan... and is immediately, and soundly, thrashed. (A mouse against a bull; what other result can one expect?) He attempts to flee, but runs into a mouse merchant's cart, slowing him down... and then, at the last minute, El Emenopio slips on a piece of cheese and falls of a bridge, landing in a fish barge, and is not seen again. None of the other mice had seen the ending; Monty was declared a hero, much to his embarrassment. He's been grateful to cheese ever since.
Aspects: Strange Luck: Both the merchant's cart and the cheese slippage are a result of Monty's luck being quite active... good or bad.
The Legend is Larger than Life: All of Monty's stories about his past exploits have been expanded on and embroidered, occasionally beyond recognition. Sometimes by him, and sometimes by others. This could be a problem if he's ever called upon to equal one of his past deeds...
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The third phase is very similar to the second; a story, centered around your character (though, this time, there is an excellent chance of other characters joining in as well). Once again, a title would be excellent; up to two aspects can be taken.
Example: Monty: Almost Married. This story starts with Monty, now a seasoned adventurer, finding out about a crime in Paris... mice making fake cheesecake out of cardboard and cheese sauce, a crime against cheese-lovers everywhere. Monty tracks them down, and beats up the gang... and then he meets her. Desiree D'allure, a French mouse who steals his heart.
Unfortunately, on the way to the church on his wedding day (some time later), he passes by a truck full of his first love, cheese... and when he wakes up later, his stomach full of cheese, he's an hour late for his own wedding. Hopping out of the truck, he runs for the church... but the last he sees of Desiree is her sitting on the rear bumper of a departing taxi.
Aspects: Cheese addiction: If he smells it, he'll eat it. Cheddar, Swiss, Brie, Colby, Mozarella... he'll compare them sometimes, claim that one is better than the other, but when it gets right down to it "They're all my favourite!" The smell of cheese will often lead him into more trouble than it's worth... but, like any addiction, he just can't seem to break it.
Lost Love: Desiree will always live on in Monty's memory... the girl who he almost married.
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Stages four and five consist of guest starring in other people's stage three adventures. Once again, two aspects per stage maximum; you can take fewer, of course.
Example: Monty: Mind Your Cheese And Q's (guest starring in Gadget's stage-three adventure): When the gangster, Rat Capone, offered Gadget a chance to take a position as his moll, and she refused, he (like any good villain) put her on a death trap... a conveyor belt leading to certain doom at the wire of a cheese slicer.
The only person in a position to save her life was Monty. Unfortunately, Capone had a piece of cheese at hand... and tried to lure Monty away from her.
For once in his life, Monty briefly won over his cheese addiction, walloped Capone with it, and pulled Gadget off the conveyor belt in the very nick of time.
Aspects: Loyal to his friends
(2nd aspect not taken)
Once this is done, it's time to pick out skills and stunts: refer to the
Fate pages for a full list of skills and stunts. Basically, a character needs one skill at Superb (+5), two at Great (+4), three Good (+3), four Fair (+4) and five Mediocre (+5). For example, Monty might have:
+5: Fists
+4: Might, Endurance
+3: Contacting, Intimidation, Survival
+2: Resolve, Pilot, Weapons, Athletics
+1: Burglary, Alertness, Drive, Empathy, Mysteries
The placement of Fists in the +5 slot reflects his preference for unarmed, mouse-to-mouse combat; placing Endurance at +4 also helps his to survive any fights he might get into. Burglary at +1 enables him to pick simple locks with his prehensile tail (from being a mouse); occasionally useful. His world travels have resulted in him knowing people everywhere (Contacts, +3) and having heard a bit about almost everything (Mysteries, +1).
Stunts: Once again, refer to the
Fate pages for the full list. Take care when choosing them; most of the stunts in section 6.28.1 (beasts) won't work in this setting (everyone is a rodent, so being able to communicate with rodents is nothing special), and several others may be less relevant (for example, a chipmunk can ordinarily climb surfaces a mouse cannot; a chipmunk with the "Human Spider" (or "Chipmunk Spider") stunt would be able to climb surfaces another chipmunk cannot, such as a vertical glass wall in the rain, but even without the stunt a chipmunk has no trouble climbing straight up a wooden surface). If I see a problem in a specific stunt, I'll alert the player in question.
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And, finally, I'll want the answers to two more questions:
- What is your character's greatest wish?
- What is your character's greatest fear?
...Anybody interested?