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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 11:21 am 
Stealth Mod of DOOM!
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Location: The land of crazy drivers
"If you think so, human. It may be dangerous."

However, Bolor follows the others, keeping an eye out for anyone showing undue interest in the group.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 11:48 am 
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Location: Up on the hill, down by the river.
Tyrone leads on a circuitous route through the less dangerous areas back to the Bunny.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 12:19 pm 
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Albert jogs to keep up with the longer stride of the human.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 2:09 pm 
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Location: The City in New Mexico
SPIRIT: Ingenuity - Difficulty 8 (Avoid Detection in the Slums). Roll: 4. Aspect: 5. Total: 9. Success!

Despite having never done so before, Tyrone recognises enough landmarks and common features from other port cities to guide the group through the Slums without drawing too much attention to it.

Due to the route it takes a few hours to reach the Bunny, and it is nearly noon by the time the adventurers arrive at its door.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 2:12 pm 
Stealth Mod of DOOM!
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Bolor takes the lead and heads inside, moving to the side to let the others enter while he checks out the bar.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Mon May 10, 2010 3:07 pm 
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Albert steps in, catches his breath, and looks around for Lucian.

He shouldn't be hard to spot.

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 Post subject: Re: Dust Town: Aftermath
 Post Posted: Tue May 11, 2010 3:08 pm 
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Passing through the door conveys a level-up upon the party. Please PM your GM with the general skill you would like to receive a +1 bonus to. Acceptable options include items such as "Illusions", "Simple Magic", "Hitting People" and "Staying Alive".

New thread after lunch.

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